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Cloning a prefab containing a uGUI canvas with anchored image spawns the...
Steps to reproduce : - import the project attached- open the "PrefabContainer" scene- press play and notice the correctly placed ima... Read more
uGUI instantiate changes anchor position and prefab(clone) position
1. Open attached project2. Open scene "InstantiatedPositionBug"3. Press play4. Prefab1 and Prefab2 will be cloned, Prefab1(clone) ha... Read more
"Quaternion To Matrix conversion failed because input Quaternion is inva...
Steps to reproduce : - import the project attached- open the scene- press play and notice the errors in the console Read more
image loses source image on button that is using sprite swap when enteri...
1. create button and set transition to sprite swap2. enter playmode3. observe how source image switches to 'none' Read more
OSX: Chrome isn't recognizing 4.5.1p2 webplayer
-e: see title, it says "not installed" and the setup page isn't showing the install badge -tested and repro on 10.8/10.9 -repro:--in... Read more
Hierarchy highlight is broken (when clicking on an error/warning)
To reproduce:1. Open attached project2. Open scene test. It creates a warning about a script name mismatch3. Enter play mode - a war... Read more
[Plugins] Can't apply changes if Any Platform is selected in Plugin Insp...
- Import attached project- Select gson-2.0 in Plugins/Android- In the Plugin Inspector select Any Platform- Press Apply Selection re... Read more
[Plugins] No way to remove Placeholder in Plugin Inspector once set
- Import attached project- Select gson-2.0 in Plugins/Android- In the Plugin Inspector select Any Platform- In the platform specific... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor