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There is no documentation on wheel joint in the manual
Simply what the title says. Read more
The "Frame Selected" (F-key/Focus) does not work in the Sprite Editor
I am unclear if this is failed or missing functionality, but focusing/framing on a selected object is part of the Unity paradigm and... Read more
[Legacy] When playing sliced animation with Animation.addClip, there is ...
Won't Fix - Legacy system To reproduce:1. Open attached project2. Run scene test3. Press Partial anim4. Notice the pause after anima... Read more
Using DirectX11 textures become transparent
Using DirectX 11, textures become transparent. Using DirectX 9, textures are not transparent. Read more
Multiple Polygon Collider 2D Components cannot be edited
To reproduce:1. Create a new project2. Create an empty gameobject3. Attach one polygon collider 2d to it4. Edit the collider5. Attac... Read more
Undo.DestroyObjectImmediate causes data to disappear after relaunch
To reproduce:1. Open attached project2. Open scene "Scene"3. In project view select "BadPrefab"4. Attach a "Deletable" script to the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor