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[OculusXR][OpenGLES] GL_INVALID_OPERATION errors on Quest Development Bu...
Steps to reproduce:1. Open the attached user's project "OpenGLESURPRendereringIssue.zip"2. Go to Project Settings > XR Plugin Man... Read more
[Linux] Top left corner of the screen is unresponsive when the Editor re...
Reproduction steps:1. Create a new 3D project2. Create a new C# Script in the Project window (or double click an existing script.) D... Read more
The Graph Debug Window can be right clicked through and the Node Workspa...
Steps to reproduce: Open any Project with the VFX Graph installed Create any VFX Graph Template and open it Enable the Graph Debug I... Read more
Inconsistent ParticleSystemVertexStream.PercentageAlongTrail data range ...
Reproduction steps: 1. Open the attached project “ReproProject“2. Open the scene “Scene“3. In the Hierarchy Window, select any of th... Read more
Missing Render Feature "Full Screen Pass Render Feature" in any “Univers...
Reproduction steps:1. Open the attached “BugReport-RenderFeature-Depth UE6.zip” project2. Select the “Assets/URP_Renderer-Post.asset... Read more
Context menu with the "Revert" option doesn't appear when pressing the r...
Reproduction steps:1. Open the attached "repro_IN-90577" project2. Select the "Assets/BugReportMaterial_Variant.mat" Material Varian... Read more
Only the left screen is rendering when using Render Graph Fullscreen Bli...
How to reproduce:1. Open the attached project "RenderGraphBlitVR.zip"2. Connect Meta Quest 2 via Meta Quest Link3. Enter Play Mode E... Read more
Particles are visible through Mesh when Sprite-Lit-Default Material is used
Reproduction steps:1. Open the attached “Bug Report Particles Through Objects.zip” project2. Open the “SampleScene”3. Enter the Play... Read more
Camera prefab shows up in overrides after upgrade when game view is chan...
How to reproduce:1. Open the “IN_92574” project.2. Switch to Game View and change the mode to Simulator.3. Navigate to the Scenes fo... Read more
Prefab Override context menu does not appear when changing attributes on...
Steps to reproduce:1. Open the attached “IN-92263.zip” project2. Open the “SampleScene”3. In the Project Hierarchy select the “Terra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings