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1
votes
Won't Fix

[Addressables] Overriding Animation Controller fails when used on a Pref...

Package: Build Pipeline - Addressables

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Jun 18, 2020

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Version/s: 1.1.10

How to reproduce:1. Open the attached project2. Open the repro scene ("MechArmsScene")3. Build Player Content (using "Existing Build... Read more

3
votes
Won't Fix

"Addressables content build failure" error thrown when building new Asse...

Package: Build Pipeline - Addressables

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Oct 13, 2021

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Version/s: 1.19.9

How to reproduce:1. Open the user's attached "AssetGroupOcclusionCulling" project2. Select "Window -> Asset Management -> Addr... Read more

0
votes
Fixed

AddressableAssetEntry.GatherAllAssets ignores the filter for SubObjects ...

Package: Build Pipeline - Addressables

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Apr 01, 2022

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Version/s: 1.19.13

How to reproduce:1. Open the attached project "Bug Addressables GatherAllAssets.zip"2. Select Assets/AddressableAssetsData/AssetGro... Read more

4
votes
Fixed

AASettingsLocator incorrectly handles folder naming when using Fast mode...

Package: Build Pipeline - Addressables

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Jan 05, 2021

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Version/s: 1.16.1

How to reproduce:1. Open the attached "1299142" project2. Open the "TestAddressableVersion" Scene3. Enter Play Mode Expected results... Read more

2
votes
Not Reproducible

[Addressables] [Investigation] LoadAssetAsync does not obey Application....

Package: Build Pipeline - Addressables

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Dec 28, 2020

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Version/s: 1.16.15

How to reproduce:1. Open the attached project ("ABC.zip")2. Open the Profiler and start recording3. Enter Play mode and press "L" on... Read more

0
votes
By Design

[Addressables] Corrupted local cached files are not detected prior loading

Package: Build Pipeline - Addressables

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Jul 08, 2021

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Version/s: 1.18.11

How to reproduce:1. Open the user's attached project and Scenes/Menu scene2. In the Addressables Groups window, select Menu3. Set Bu... Read more

1
votes
Fixed

[Addressables] All Asset Bundles from local Build Path group are rebuilt...

Package: Build Pipeline - Addressables

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Feb 12, 2020

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Version/s: 1.3.3, 1.6.0, 1.8.3

How to reproduce:1. Open project from "AddressableRebuildBug.zip"2. Open "Addressables Groups" window and build player content3. Ope... Read more

0
votes
Not Reproducible

[Addressables] Saving a project which contains a ScriptableObject with a...

Package: Build Pipeline - Addressables

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Jul 14, 2020

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Version/s: 1.11.2

Reproduction steps:1. Open the attached user's project "AddressableVersionControlIssue.zip"2. In the Project window select the "Asse... Read more

0
votes
Fixed

[Addressables] Text after a dot character gets cut off when renaming a g...

Package: Build Pipeline - Addressables

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Jul 14, 2020

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Version/s: 1.11.2

How to reproduce:1. Create a new Unity project2. Import the Addressables package3. Open the Addressables Groups window and create a ... Read more

0
votes
Fixed

Custom MonoScript Bundle Naming Prefix is incorrect when building Addres...

Package: Build Pipeline - Addressables

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Aug 17, 2021

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Version/s: 1.18.15

How to reproduce:1. Open the user's attached project2. Open Window -> Asset Management -> Addressables -> Settings3. In the... Read more

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