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0
votes
Fixed

Disabled resolution dialog doesn't affect fullscreen option (cmd-F)

Deployment Management

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Jul 16, 2012

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Version/s: 3.5.3f3

To reproduce:1. Disable resolution dialog in player settings2. Run on mac3. cmd-F enables to go to fullscreen Read more

0
votes
Fixed
0
votes
Fixed

[LightProbes] Make loading light probes additively work.

Progressive Lightmapper

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Jul 12, 2012

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Version/s: 3.5.3f3

Steps to reproduce : - load Main scene and press play- then load LightProbes scene and notice the difference *note :Project attached... Read more

0
votes
Fixed

Crash caused by changing audio clips

Audio

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Jul 07, 2012

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Version/s: 3.5.3f3

Read more

44
votes
Fixed

Audio Clips don't support multi-ojbect editing

Audio

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Jul 07, 2012

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Version/s: 3.5.3f3

Could reproduce in 4.0f7. To reproduce:- Create a new project and import the attached "test.unitypackage"- Select all the audio file... Read more

0
votes
Fixed

Check for overlapping triangles in the unwrap when importing the mesh

Assets Management

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Jul 03, 2012

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Version/s:

Since the lightmapper can give quite unexpected results when the triangles in the unwrap are overlapping or are outside of the [0;1]... Read more

0
votes
Fixed

Profiler documentation incomplete

Docs - Scripting Reference

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Jul 02, 2012

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Version/s: 3.5.2f2

e.g. what is self ms and time ms ? Read more

0
votes
Fixed

The project wizard in Unity 4 always opens near the lower lef corner of ...

Editor - Other

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Jul 01, 2012

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Version/s: 4.0.0b1

Steps to reproduce : - open Unity and notice the project wizard screen appears on the left side of the screen instead of the middle-... Read more

0
votes
Fixed

Audio Channel mapping on 5.1 is incorrect when using compressed sounds

Audio

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Jun 28, 2012

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Version/s:

When a native 5.1 audio clip is switched to compressed the audio channels are mapped incorrectly. To reproduce this open the attache... Read more

0
votes
Fixed

Animation Importer - ESC while dragging start/end clip bound reverts val...

Animation

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Jun 11, 2012

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Version/s: 4.0.0a2

Pressing ESC key while dragging a start/end clip bound reverts the value to 0/start (respectively) - i would expect it to revert to ... Read more

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