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0
votes
Postponed

Compilation error in a generic ctor which uses default const parameter

Scripting

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Oct 20, 2015

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Version/s: 5.2.1p1

Repro steps:1) Open the project and notice the compilation error2) Open the ExampleClass script in Editor3) Change the default strin... Read more

0
votes
Postponed

Making a copy of a struct does not properly copy it's values

Scripting

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Oct 30, 2015

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Version/s: 5.2.2p1

Steps to reproduce: 1. Open attached project2. Inspect 'Test.cs' script, notice it makes a copy of a struct and compares their integ... Read more

2
votes
Postponed

Generate LightmapUVs Takes an Unreasonably Long Time on Simple Geometry

Asset Import

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Nov 10, 2015

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Version/s:

Attached is a simple ArchViz scene. Optimized, low-poly geometry <36k quads. Hangs the asset importer for over an hour. This is r... Read more

10
votes
Postponed

[Mono Stripping][iOS] AnimatorController is stripped out even after it h...

Scripting

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Nov 06, 2015

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Version/s: 5.2.2p1

Reproduction steps:1. Open attached project "AnimatorStripped"2. Open scene "Demo"3. Build this scene for iOS4. Run the build5. Pres... Read more

0
votes
Postponed

[GLCORE][OSX] GPU Profiller on OSX 10.11.1 AMD R9 370X hangs editor usin...

OpenGL

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Nov 16, 2015

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Version/s: 5.4.0a2

Bug: Using frame debugger with glcore causes hangs and on gl legacy errors. Project Steps: 1. Play scene test1.2. Turn on Window-&gt... Read more

0
votes
Postponed

[AMD-only][GLCore][OSX] Re-sizing in opengl core causes white artifacts

OpenGL

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Nov 16, 2015

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Version/s: 5.4.0a2

Project Steps: 1. Re-size inspector.2. You should get white artifacts. Read more

0
votes
Postponed

mono_bounded_array_class_get crashes when reading custom attribute

Mono

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Nov 16, 2015

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Version/s: 5.2.2f1

To reproduce:- Open attached project- Open "CrashScene" scene- Enable "EnableAndRunToCrash" game object- Click play button Expected ... Read more

0
votes
Postponed

Crash in GizmoManager:: BuildGizmosFromGameObjectRecursive after deletin...

Assets Management

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Nov 17, 2015

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Version/s: 5.3.0f1

Steps to reproduce:1. Download and open attached project.2. Open scene "TestScene"3. Select "Root"4. Delete Game Object "DeleteMe"5.... Read more

0
votes
Postponed

[IL2CPP] Application crashes when FlareLayer class gets stripped

IL2CPP

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Nov 03, 2015

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Version/s: 5.2.2p1

1. Open attached project2. Build to iOS with IL2CPP3. Add in info.plist new string with name "FacebookAppID" and enter this string: ... Read more

0
votes
Postponed

[ARM] System.Func return value is broken

Mono

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Nov 12, 2015

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Version/s: 5.2.2p3

System.Func return value is broken on Android devices as it return incorrect values Read more

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