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Camera.Render doc missing call to Texture2D.Apply
The code sample for Camera.Render doesn't have a call to Texture2D.Apply after Texture2D.ReadPixels which can be confusing for anyon... Read more
Lightmap size is not responsive since unity 4.3
To reproduce:1) Open the attached project and open 'test' scene2) Press lighmapping tab and select 'Terrain' game object.3) Try to c... Read more
path=="" error when modifying properties of a procedural material from t...
Steps to reproduce : - open a new project- in the Project Browser search for "BrickWall_02"- select Asset Store- select the asset- m... Read more
MonoDevelop fails to fully open from within Unity
When the JavaScript script file is double-clicked in Unity editor for the first time after restarting computer, MonoDevelop fails to... Read more
High light goes over the multiline text field borders on component
Blue high light expands the multiline text field borders - please see attached screen shot for details. To reproduce:- Open attached... Read more
Unity documentation manual is missing
To reproduce:1. Open Unity manual through editor interfaceExpected result: Manual opensActual result: There's no manual Read more
Missing "new" in AndroidJavaRunnable documentation
In http://docs.unity3d.com/Documentation/ScriptReference/AndroidJavaRunnable.html in the C# example, the line:"activity.Call("runOnU... Read more
uGUI label's "Pixel Perfect" causes the text to blur out
To reproduce:1. Create a new project2. Create a uGUI label3. Press "Pixel Perfect" twice - the text gets blurry in the game view aft... Read more
uGUI labels position and pivot control gizmos are visible at strange angles
1. Create new project2. Create a uGUI label.3. Select the label4. Position the camera so it's looking with a top down corner perspec... Read more
undo cannot undo the creation of uGUI objects
To reproduce:1. Create a new project2. Create a cube in the scene3. Create a uGUI label (this will automatically create a 2D Canvas)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject