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Contents are laid out differently depending on the time they were laid out
Steps to reproduce:1. Download project LayoutRepro attached to this edit2. Set game view to 640x960 resolution3. Enter play mode. No... Read more
Deferred: Can't set vaues to stencil buffer on gbuffer pass or in CmdBuf...
Steps to reproduce : - import the project attached- open the scene- press play and notice the red cylinder receives decals Read more
ARM Mali 400 devices use more CPU time than others
Projects ran on ARM mali 400 devices has increased ms, compared with other devices Read more
The automatic script upgrade does not convert Screen.lockCursor and Scre...
Steps to reproduce:1. Open the attached project with Unity 52. Observe that the script updater doesn't update the following:Screen.l... Read more
ManualResetEvent fails if the mono debugger is attached
To reproduce:1. Create a script: using System.Threading;using UnityEngine; public class Test : MonoBehaviour{private ManualResetEven... Read more
Unity crashes on StopCoroutine()
Steps to reproduce:1. Open the attached project and the scene2. Click 'Play' button to start polling and then click 'Stop' button3. ... Read more
The shader inspector reports wrong stats
To reproduce:1. Create a new material (like Diffuse)2. Press edit3. Notice that that "Used in scene is 44" even though the material ... Read more
Avatar Masks are not detected as a dependency
To reproduce:1. Open attached project. It contains a prefab that uses the avatar mask "Firing Mask"2. Select the Player prefab. Righ... Read more
TouchScreenKeyboard documentation does not mention support for WP8
It should mention that WP8 also supports this. http://docs.unity3d.com/ScriptReference/TouchScreenKeyboard.html Read more
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