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Asset gets exported in ASCII when exporting via Script and the Export Fo...
How to reproduce: 1. Open the attached '1338169.zip' project 2. Open the SampleScene 3. In the Hierarchy select the 'Sphere' GameObj... Read more
Linux Editor throws a "DllNotFoundException: UnityFbxSdkNative" when exp...
How to reproduce: 1. Create a new project 2. In the Package Manager install the "FBX Exporter" package 3. Create a "Cube" GameObject... Read more
FBX Exporter package does not export remaining bones of the model when t...
How to reproduce: 1. Open the attached project "fbxexportexample.zip" 2. Enter Play Mode Expected results: "FBXExportExampleAfterEx... Read more
[FBX Exporter] Unity Crashes when exporting FBX outside of the Assets fo...
How to reproduce: 1. Open uploaded "ExportFBXBug" project 2. Open SampleScene 3. Right-click on "ProblemFBX" GameObject in the hiera... Read more
[FBX Exporter] FBX Exporter does not include uv5, uv6, uv7, uv8 when the...
Reproduction steps: 1. In "com.unity.formats.fbx@4.1.2" package locate the in FbxExporter.cs file 2. In the FbxExporter.cs file loca... Read more
Editor takes long time Converting To FBX Prefab Variant when a Game Obje...
Reproduction steps: 1. Open the user's attached project 2. In the Hierarchy right-click "School" Game Object and choose "Convert To ... Read more
The vertex data of FbxMesh read from com.autodesk.fbx was not correct
Reproduction steps: 1. Download and open the attached "FbxWriterTest.zip" project 2. In the menu bar, press "Test" > "ExportMeshFrom... Read more
FBX Exporter throws a KeyNotFoundException when exporting a high-polygon...
Reproduction steps: # Open the attached “TempFBXExportRepro” project # Open the “SampleScene” scene # In the Hierarchy right-cl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow