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Asset gets exported in ASCII when exporting via Script and the Export Fo...
How to reproduce:1. Open the attached '1338169.zip' project2. Open the SampleScene3. In the Hierarchy select the 'Sphere' GameObject... Read more
Linux Editor throws a "DllNotFoundException: UnityFbxSdkNative" when exp...
How to reproduce:1. Create a new project2. In the Package Manager install the "FBX Exporter" package3. Create a "Cube" GameObject4. ... Read more
FBX Exporter package does not export remaining bones of the model when t...
How to reproduce:1. Open the attached project "fbxexportexample.zip"2. Enter Play Mode Expected results: "FBXExportExampleAfterExpor... Read more
[FBX Exporter] Unity Crashes when exporting FBX outside of the Assets fo...
How to reproduce:1. Open uploaded "ExportFBXBug" project2. Open SampleScene3. Right-click on "ProblemFBX" GameObject in the hierarch... Read more
[FBX Exporter] FBX Exporter does not include uv5, uv6, uv7, uv8 when the...
Reproduction steps:1. In "com.unity.formats.fbx@4.1.2" package locate the in FbxExporter.cs file2. In the FbxExporter.cs file locate... Read more
Editor takes long time Converting To FBX Prefab Variant when a Game Obje...
Reproduction steps:1. Open the user's attached project2. In the Hierarchy right-click "School" Game Object and choose "Convert To FB... Read more
The vertex data of FbxMesh read from com.autodesk.fbx was not correct
Reproduction steps:1. Download and open the attached "FbxWriterTest.zip" project2. In the menu bar, press "Test" > "ExportMeshFro... Read more
FBX Exporter throws a KeyNotFoundException when exporting a high-polygon...
Reproduction steps: Open the attached “TempFBXExportRepro” project Open the “SampleScene” scene In the Hierarchy right-click on “Doe... Read more
Crash with FbxManager_Create() when trying to save an object as an FBX u...
Reproduction steps:1. Open the attached project ("T2153957_Repro")2. Open scene "OutdoorsScene"3. In the top Menu Bar, select "Engin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject