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Addressables.LoadSceneAsync() throws errors when loading scenes from Pla...
Reproduction steps: 1. Open the attached “bugreport” project 2. Open “Assets/test” Scene 3. Enter Play Mode 4. In the Game View,... Read more
"The type or namespace name 'FormerlySerializedAsAttribute' could not be...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/AddressableAssetsData/AddressableAssetSettings.ass... Read more
Warning is shown when renaming an Addressable Asset Group
Reproduction steps: 1. Open the attached “IN-104767.zip” project 2. Open the Addressables Groups Window (Window > Asset Management... Read more
Texture2D is included as a dependency when building Addressables with Sp...
How to reproduce: 1. Open the project “IN-104737_Addressables“ 2. Window → Asset Management → Addressables → Groups → Build → Ne... Read more
Addressable Profiler Module does not work with a build layout from a sec...
Reproduction steps: 1. Extract the attached “IN-104892_2134913-Profiling-Module-2ndary-Project-master.zip“ archive 2. Open the “Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab