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[Canvas] Inconsistent Sort Orders. Different Scene Views before and whil...
Reproduction Steps:1. Open User's project2. Set "Canvas" Sort Order = 2 and "Panel" Sort Order = 03. Notice that the Text is OVER th... Read more
Metal shader compiler treats const variables differently than OpenGLCore...
Reproduction Steps:1. Open project2. Pick OSX standalone target3. Select "NewUnlitShader.shader" in Editor4. In inspector under "Com... Read more
GUI in NetworkManager and NetworkLobbyPlayer leads to unnecessary GC All...
Having a NetworkManager or NetworkLobbyManager in a scene allocates 464B per call even though Network GUI is not being drawn and scr... Read more
[Linux Editor] Unity fails to build a project
Steps to reproduce: 1) Open the attached project.2) Build the project. - The build project stops, no built project is present in the... Read more
Unity crashes in : SetParticleSystemIndex when adjusting Soft Particles ...
Steps to reproduce: 1) Download project "The Immortals.zip" and open in Unity.2) Open scene "immortals_test" and press Play.3) In Hi... Read more
Crash on 'memcpy' while building project in command line without Library...
Steps to reproduce:1. Extract project2. Open windows command line3. Modify user provided command (posted by me in last edit) in orde... Read more
Different number of batches between Build and Editor when using StaticBa...
1. Open the attached project2. Open the available scene3. Enable 'BatchingScript' in the Hierarchy4. Play scene5. Open the profiler ... Read more
[Additive loading] Auto built Lightmaps gone after changing game scene
Steps to reproduce: 1) Download attached project "SpaceDroid.zip" and open in Unity.2) Open scene "Stage1".3) In Lighting tab look i... Read more
VRAM detection wrong when using OpenGL
Reproduction steps:1. Open project "vram"2. Open scene3. Play the scene4. Notice that in the console it says how much VRAM your comp... Read more
PlayerSettings.Android.splashScreen missing from UnityEditor Api
While we have:virtualRealitySplashScreenxboxSplashScreenps3SplashScreenphoneSplashScreenImagestoreSplashScreenImage We do not have:P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code