Search Issue Tracker
"System.NullReferenceException: Object reference not set to an instance ...
How to reproduce: # Open the attached project "RezpawnPrototype.zip" # Enter Play Mode # Select any Entity in the Hierarchy win... Read more
Build crashes on "lib_burst_generated" when running the build
How to reproduce: 1. Open the project “IN_29808” 2. Press File → Build And Run Expected result: build runs successfully Actual resu... Read more
InvalidOperationException when "Open for editing" is unchecked on a Subs...
Reproduce step: 1. Load “Assets/Scenes 1/Main.unity” Scene 2. In the Hierarchy Window select the “SimulationSubscen” Subscene 3. Unc... Read more
Missing components exceptions appear when using CopyAndReplaceEntities
How to reproduce: 1. Download and open the attached project 2. Enter "Play" mode 3. Press X on the keyboard after a few seconds ... Read more
"SGICE002" error is thrown to the Console when a partial class extends t...
How to reproduce: 1. Open the “ECS Tutorial“ project 2. Observe the Console Expected result: No “SGICE002: This error indicates... Read more
Memory leak occurs in Play Mode as Client, Server or both when using Net...
How to reproduce: 1. Open the “Netcode_Memory_Leak“ project 2. Open the “Login“ scene 3. Enter Play Mode 4. Select “Client & Ser... Read more
Unity Crashes on MemoryProfiler::UnregisterAllocation when instantiating...
How to reproduce: 1. Open the "dots_crash" project 2. Open the "SampleScene" 3. Make sure that the “New Sub Scene” Scene is set a... Read more
IL2CPP ECS lights are not at the right position when Player is opened
Reproduction steps: 1. Open the attached project “LightPositionBug” 2. Select File > Build and run 3. Observe the scene in the Pl... Read more
[Entities] Memory leak when spawning entities
Steps to reproduce: 1. Open the attached “EntityGraphicsBug” project 2. Open the “SampleScene” scene 3. Enter Play Mode 4. Press... Read more
Crash on "in __pthread_kill" when building to Dedicated Server with ECS ...
Reproduction steps: 1. Open the “ASDQWE” Project 2. Select File > Build Settings 3. In the Build Settings Window select the “Dedi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "InvalidOperationException: Precision mismatch" error is thrown in the Console when multiplying two "Half" precision values in a Multiply Node with "Single" precision in Shader Graph
- The frame rate is inconsistent and not maintaining a stable target FPS when using Application.targetFrameRate
- Visual Effect's Alpha Clipping is missing when a corrupted Shader Graph is used
- The "Hold On" dialog box persists when entering the Play Mode
- Files with custom extensions are not filtered when using ”EditorUtility.OpenFilePanelWithFilters”