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AssetReferenceSprite and AssetReferenceAtlasedSprite cannot be assigned ...
Reproduction steps: 1. Unzip and open the attached 'repro.zip' project 2. Select the 'TestSO' asset in the Project Browser 3. Right-... Read more
Addressable Group location gets duplicated when building the group and r...
How to reproduce: 1. Open the user attached "AddressablesTest.zip" project 2. Open the "TestScene" Scene found in the "Assets/Scenes... Read more
[Android] Addressable Asset loading time is increased when Building on A...
Reproduction steps: 1. Open the user's attached "addressables-repro.zip" project 2. Change Addressables package version to 1.18.9 3.... Read more
Addressables Editor Hosting shows previous Platform when Platform is cha...
Reproduction steps: 1. Open the attached project "AddressablesTest" 2. Open Window -> Asset Management -> Addressables -> Hosting 3.... Read more
Textures are not included in the same bundle as Sprite Atlas that uses t...
Reproduction steps: 1. Open the user's attached project (Addressable_1233628.zip) 2. Click Build > New Build > Default Build Script ... Read more
Default Addressables Group is not set when saving the project and restar...
How to reproduce: 1. Open the attached project "1217157 - Addressables Default Group Setting.zip" 2. Open Window>Asset Management>Ad... Read more
Raw texture of a Sprite which is in a Sprite Atlas is loaded when it is ...
Reproduction steps: 1. Open the user's attached project "TestAddrMem.zip" 2. Select "Build > New Build > Default Build Script" in ... Read more
CRC Mismatch prevents download when retrying to load Bundles with Addres...
How to reproduce: 1. Download the attached project 2. Prepare a local host server and make the load paths from the group point to th... Read more
Audio Mixer volume doesn't change when trying to change volume with a Sl...
Reproduction steps: 1. Open the attached “PROJECTFILE” project 2. Build And Run the project (File > Build And Run) 3. In the Playe... Read more
[Profiler] The Addressable Asset Module module outputs an ArgumentExcept...
Steps to reproduce: 1. Open the attached user's project "Profiler Hash Collision.zip" 2. Make an Addressables build 3. On the Add... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used