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Loading addressables when calling WaitForCompletion freezes Editor
How to reproduce: 1. Open the user's attached project "AddressableProfiling.zip" 2. Open the Addressable window (Window > Asset Mana... Read more
[Addressables] Bundles get compressed in Android builds
Reproduction steps: 1. Open project "LoadingTest" 2. Build the project (Build Settings > Build) 3. Change the extension from .apk to... Read more
Addressables does not remove duplicated assets when their reference is a...
How to reproduce: 1. Open the user’s attached “TestUnity.zip” project 2. Window > Asset Management > Addressables > Groups 3. Expand... Read more
Addressables build fails when destination file path is longer than 255 c...
How to reproduce: 1. Open project "Addressables_Long_Path_Bug.zip" 2. In the Project window select "asset" Material and in the Inspe... Read more
UI warnings are thrown when using SelectedLocale
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button and observe the Cons... Read more
[Addressables] GC Alloc is high when calling LoadResourceLocationsAsync()
How to reproduce: 1. Open the attached project "LoadResourceLocations" 2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.un... Read more
[Addressables] Unable to load Sprite from Sprite Atlas Addressable when ...
How to reproduce: 1. Open the attached "1404851_Repro.zip" project 2. Open the Scene "SampelScene" 3. Open the Addressables Group (W... Read more
Addressables Assets are serialized in an arbitrary order when adding to ...
Reproduction steps: 1. Open the attached 'AddressablesSortOrder' project 2. Go to the 'Window -> Asset Management -> Addressables ->... Read more
[Addressables] Sprites belonging to a Sprite Atlas aren't assignable to ...
How to reproduce: 1. Open the user's attached "ZD_1193866_SpriteRef" project 2. Open the "SampleScene" Scene 3. Select the "GameObje... Read more
AddressableAssetEntry.GatherAllAssets ignores the filter for SubObjects ...
How to reproduce: 1. Open the attached project "Bug Addressables GatherAllAssets.zip" 2. Select Assets/AddressableAssetsData/AssetG... Read more
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