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Gizmos are placed not in the center of the Camera viewport when using "O...
How to reproduce: 1. Open project "gizmotest.zip" 2. Observe the Scene window Expected result: Gizmo is in the center of the Camera... Read more
OnTriggerExit2D is not called when resizing collider
Steps to reproduce: 1. Open attached project's scene "1". 2. Enter play mode. 3. Select test22 game object in hierarchy. 4. Change C... Read more
[MacOS] Modal window is blank when opened
How to reproduce: 1. Open the user attached project 2. Go to the Menu > Test > TestWindow 3. Observe the "TestWindow" Expected resu... Read more
5.0 Deferred Shading makes Masked world space UI not work
UI Masks in world space canvases don't work with Unity 5.0 deferred shading. Read more
[Textures] Unity crashes inside FreeImage when importing or duplicating ...
To reproduce the issue follow the steps: 1. Open "xD" the project 2. Try duplicating some of the textures that are in the assets fol... Read more
Crash on D3D12GetInterface when opening the project
Reproduction steps: 1. Open the attached “CrashRepro” project Expected result: The project opens Actual result: Unity Editor cr... Read more
[UI Toolkit] ListView breaks when interacting with a nested IMGUI Proper...
Reproduction steps: 1. Open project “ListView.zip” 2. Open “Scene” 3. Select “CustomComponent” in the Hierarchy 4. Expand the fo... Read more
[HDRP] Sliders and draggable edit fields in Rendering Debugger incorrect...
Version tested: 2022.2.0a10 (trunk) Steps to reproduce: 0) Create a new HDRP template 1) Open Undo History window 2) Go to Renderi... Read more
Configurable Joint behaves differently when using the Player
Reproduction steps: 1. Open the “Hatching“ Project 2. Open the “Assets/Scenes/Level 6.unity” Scene 3. Enter the Play Mode 4. In the ... Read more
[UI] MaskableGraphic OnEnable and OnDisable are slow causing non-respons...
To reproduce: 1. Open attached project 2. Play scene 3. Click on Open 4. Notice spike in profiler 5. Click on Back button 6. Notice ... Read more
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