Search Issue Tracker

0
votes
Fixed

"Build Task UpdateBundleObjectLayout failed with exception" thrown when ...

Package: Scriptable Build Pipeline

-

Jul 18, 2022

-

Version/s: 1.21.2

How to reproduce: 1. Open the attached project "Test_2021.zip" 2. Run Test>SBP Build Expected results: No errors thrown in the ... Read more

7
votes
Won't Fix

m_VertexData tangents are stripped when Non-Recursive Dependency Calcula...

Package: Scriptable Build Pipeline

-

Sep 23, 2022

-

Version/s: 1.21.1

Reproduction steps: 1. Open the user’s attached project “TestOptimizeMeshData” 2. Click Build > Clear Build Cache > All in the Add... Read more

0
votes
Won't Fix

Build cache doesn't take defines into consideration

Package: Scriptable Build Pipeline

-

Jun 23, 2022

-

Version/s: 1.19.6

How to reproduce: 1. Open the user’s attached project 2. Go to Window -> Asset Management -> Addressables -> Groups 3. Select Bui... Read more

3
votes
Won't Fix

Addressables Collision Meshes won't be Prebaked and won't work when runn...

Package: Scriptable Build Pipeline

-

May 31, 2022

-

Version/s: 1.20.0

How to reproduce: 1. Open the user attached "MeshColliderAddressableTest.zip" project 2. Open the "Boot" Scene 3. Enter Play Mode a... Read more

0
votes
Fixed

[Landed] Toggling "Optimize Mesh Data" in Project Settings doesn't inval...

Package: Scriptable Build Pipeline

-

May 19, 2022

-

Version/s: 1.21.1

Reproduction steps: 1. Open the attached "OptimizeMeshData" project 2. Open Project Settings and enable "Optimize Mesh Data" 3. O... Read more

3
votes
Won't Fix

High memory usage when in WriteSerializedFiles step while building Addr...

Package: Scriptable Build Pipeline

-

Apr 08, 2022

-

Version/s: 1.21.1

How to reproduce: 1. Open the user attached project (unityclient2020.zip) on a machine with 16GB of RAM 2. Open the "Addressable G... Read more

3
votes
Won't Fix

SBP - AssetBundle builds change when switching open Scenes in the Editor

Package: Scriptable Build Pipeline

-

Apr 05, 2022

-

Version/s: 1.19.6

How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/Start 3. Go to Window -> Asset Management -> Addressables... Read more

0
votes
Won't Fix

[Addressables] Localized Sprite is not shown with normal texture when us...

Package: Scriptable Build Pipeline

-

Nov 16, 2021

-

Version/s: 1.19.4

Reproduction steps: 1. Open users's the attached project "LocalizationSpriteURPTest01.zip" 2. Open a window Addresables Groups 3.... Read more

0
votes
Fixed

Hash Version collision between two different bundles

Package: Scriptable Build Pipeline

-

Aug 02, 2021

-

Version/s: 1.19.0

Bundles generated using the same scene content, only difference is that the bundle name has changed, thus the bundle object's value ... Read more

0
votes
Fixed

Checksum and CRC differ when closing editor and reopening after clean build

Package: Scriptable Build Pipeline

-

Apr 08, 2021

-

Version/s: 1.18.0

From this forum post: https://forum.unity.com/threads/checksum-of-bundle-does-not-remain-consistent-despite-no-changes.1082210/ Rep... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.