Search Issue Tracker
Additional scenes are loaded twice for clients when starting client in a...
How to reproduce:1. Open the attached "IN-136817_NetworkManagerMultiSceneBug.zip" project2. Open the "SampleScene"3. Drag "SampleSce... Read more
No feedback given when attempting to delete variable used in Subgraph Re...
Reproduction steps:1. Open the attached project “ReproProject”2. Open the graph <Redacted> (more information can be found in i... Read more
Entities' System window allows for all data Columns to be disabled
Steps to reproduce: Open the attached project Open the SampleScene In the Systems window, right-click on one of the column names Obs... Read more
Entities' Search Node Hierarchy window does not display all of the defau...
Steps to reproduce: Open the attached project Open the SampleScene In the Entities Hierarchy window, click on the Open search window... Read more
“'Object.FindFirstObjectByType(Type)' is obsolete…” warning is thrown af...
Reproduction steps:1. Create a new project2. Window > Package Management > Package Manager > All Packages > Shader Graph... Read more
No Diffusion Profiles available when adding a new Profile after resettin...
Steps to reproduce:1. Create new Unity project using HDRP 3D Template2. Open Project Settings window3. Select “Graphics”4. Find “Dif... Read more
UI is not shown in Game View when HDR and an Overlay Camera are enabled
How to reproduce:1. Ensure that HDR is turned on in the Display Settings of your OS2. Open the attached project “IN-138093”3. Open t... Read more
Background Size "Height" property becomes locked after undoing Scale Mod...
Steps to reproduce: Create a new project using Universal 3D template Go to Assets > Create > UI Toolkit > UI Document (UXML... Read more
Rendering Debugger foldout documentation button highlights are not centered
Reproduction steps:1. Create a new project2. Window > Analysis > Rendering Debugger > Rendering3. Hover over “GPU Resident ... Read more
Hierarchy v2: node with hide flag turned on should not be searchable in ...
Steps to reproduce: set hide flags on node in runtime by: void Start() \{ gameObject.hideFlags = HideFlags.HideInHierarchy; } search... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor