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[DX12][Editor] Moving or clicking in the inspector causes the preview ca...
Other issues consist of lighting flickering in scene window. Steps to repro: Open unity with DirectX 12 enabled (-allow-d3d12)Open p... Read more
[DX12][Editor] Changing to Scene view hides Camera and other editor tabs
Steps to repro: Open unity with DirectX 12 enabled (-allow-d3d12)Open project. 1. Open scene "Large Scene"2. Click on the "Scene" ta... Read more
[DX12][Editor] When switching to DX11 from DX12 Unity will crash
Steps to repro: Open unity with DirectX 12 enabled (-allow-d3d12)Open project 1. Open Scene "Large scene"2. Make sure the editor is ... Read more
[DX12] Blacksmith's "Unique Shadow" is incorrect in DX12
Steps to repro: Open unity with DirectX 12 enabled (-allow-d3d12)Open attached project 1. Open scene "Large Scene"2. If you're in DX... Read more
[DX12][Editor] Image Effects cause camera to not render to Game view
In DX12 mode, enabling any image effects on the camera will cause that camera to not be rendered to the target on the Game view. Rep... Read more
[DX12][Editor] Enabling/disabling antialiasing in Quality Settings cause...
Enabling/disabling antialiasing in Quality Settings causes Game view to render incorrectly. The specifics of how it will render are ... Read more
5.3.0f3 - Setup behavior is different from previous versions
Installer for targets does not install to 32bit folder if installed via command line after installing the based editor. Read more
[OpenGLCore] RenderTexture mipmaps contain garbage
Repro steps:1) Open the project2) Switch the graphics API to OpenGLCore;GLES3 or GLES23) Notice the Sphere in scene view is black4) ... Read more
[Graphics] Loading models w/ cloth component causes GetRealDecl crash
Steps to reproduce:1. Download project (details in edit)2. Import it and open scene "scenes/test/test_lolo"3. Play it and wait sever... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open