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uberstrike stuck on loading - deprecated error thrown
-e: see title -repro: --install 5.0a1 runtime (closed network or channel) --run https://apps.facebook.com/uberstrike/ --NOTICE it g... Read more
[webplayer] OSX builds generate corrupted file - unplayable
-e: see title. --works well on windows and with 5.2 editors -repro: --build & run an empty scene --NOTICE webplayer fails to load:... Read more
2.x games don't run on Win 8.1
-e: see title, game either stops with fatal content error or plugin crashes -repro: --install current plugin on Win 8.1 --start htt... Read more
Web player can't find bundles on OSX
Steps to reproduce : - create a new project - create a scene with a few gameobjects - install closed network player (normal player... Read more
Blank scene when refreshing a Streamed Web Player build
Blank scene when refreshing a Streamed Web Player build. Used browser: Safari - Version 7.0.2 (9537.74.9) To reproduce: - Open atta... Read more
plugin maxes out cpu/core with game
-e: the plugin process/child of the browser stays on max cpu and the game becomes very sluggish -repro so far: win7/10.8.5 with chr... Read more
sec fix II: King's bounty crashes plugin
-e: plugin crashes using plugin with new security fixes -runs with 4.3.5 and 4.5b5 plugin -tested & repro on win7/10.8 with chrome+... Read more
-e WebPlayer crashes 100% on Firefox OS X 10.9.2
To Reproduce: 1. Go to https://unity3d.com/showcase/live-demos 2. Click any of the demos. 3. Click on another tab. 4. Go back to the... Read more
UO2 doesn't catch Win10
-e: see title, says the OS isn't supported -repro: --start FF on a Win10 without the plugin installed --go to some Unity plugin co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode