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Application.targetFrameRate has no effect on the frame rate when used in...
Reproduction steps:1. Open the attached project “WebGLbug“2. Build and run the Player (File > Build And Run)3. Observe the Consol... Read more
[WebGL] “UnityEditor.BuildPlayerWindow+BuildMethodException: 5 errors“ e...
Reproduction steps:1. Open the attached project “UnityEditor.BuildPlayerWindow+BuildMethodException bug.zip“2. Switch the build plat... Read more
WebGL build fails with “Internal build system” error when "Name Files As...
How to reproduce:1. Open the “WebGL_Hashes_Bug“ project2. Switch to WebGL Platform (File > Build Settings)3. Build the project wi... Read more
[WebGL] FMOD errors in the browser console when audio is played with Pla...
Reproduction steps:1. Open the “OneShotBug“ project from internal notes2. Open the “Controllers” scene3. Ensure WebGL is the selecte... Read more
[WebGL] Deep Profiler not respecting Command line memory allocation over...
h3. CONTEXT: There is a bug in Unity's Deep profiling system which is causing Integer overflow when a Memory allocation value is ass... Read more
Copied text cannot be pasted in the WebGL Player
How to reproduce:1. Open the attached “IN-20084“ project2. In the “File” → “Build Settings” switch “Platform” to “WebGL”3. Click “Bu... Read more
[WebGL] App freezes on Android when the InputField is set to only take n...
Reproduction steps:1. Open the attached project “WebglProject”2. Build the project for the WebGL Platform3. Run the WebGL app on an ... Read more
WebGL error When over 2GB memory consumption
Steps to reproduce: 1. Open the project 2. Select WebGL platform 3. build&run Actual results: No 3d Model shows up and errors sh... Read more
WebGL Player crashes when opening a new FileStream and the file is compr...
Reproduction steps:1. Open the "IN-49208.zip" project2. Build And Run the project Expected results: No message pops up in the browse... Read more
"RuntimeError: memory access out of bounds" errors are thrown when runni...
How to reproduce:1. Open the “IN-49411_repro.zip“ project2. Navigate to File → Build Settings3. Select WebGL and press Build4. Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server