Search Issue Tracker
Importing VFX Samples via “All Samples” section from Package Manager thr...
Steps to reproduce:1. Create new Unity project2. Open Package Manager window3. In “Unity Registry” find and install Visual Effect Gr... Read more
High Definition Render Pipeline filter option in Search is missing when ...
Steps to reproduce: Create a new project using Universal 3D template Go to Assets > Create > Shader Graph > From Template..... Read more
Search filter names use inconsistent capitalization when adding a query ...
Steps to reproduce: Create a new project using Universal 3D template Go to Assets > Create > Shader Graph > From Template..... Read more
Scene View is flashing on HDRP and Select Texture 2D is extremely slow w...
Steps to reproduce: Create a new project using the High Definition 3D template Create a new blank Shader Graph (Assets > Create &... Read more
Sorting type by Modification Date is misspelled in the Visual Effects Te...
Steps to reproduce: Open any Project with the Visual Effect Graph Installed Right click in the Project Browser and choose Create >... Read more
VFX Graph is created instead of Favoriting or Unfavoriting a Template in...
Steps to reproduce: Open any Project with the Visual Effect Graph Installed Right click in the Project Browser and choose Create >... Read more
VFX Graph particles are not culled when using URP and Frustum Culling is...
How to reproduce:1. Open the "IN-137652" project2. Open the "TestScene" scene3. Right-click the Game window's tab header4. Click “Lo... Read more
VFX Graph Documentation dropdown button does nothing when clicked on the...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Visual Effect Graph package (com.unity.vi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal