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When navigating from one button to another, both buttons stay highlighted
1. create two buttons and put them side by side2. play scene and click on button3. now use arrow to navigate to other button4. obser... Read more
Images that were under an image mask don't reappear after the mask is re...
To reproduce:1. Open attached project2. Open scene test - note the two rectangles in scene - one white (the image mask) and one pink... Read more
uGUI scene gizmos can be set to illegal parameters in inspector
1. Create button in a scene Example 1:2. in inspector for anchor min, set value that is higher than anchor max.3. result is that anc... Read more
Reverting an UI object back to prefab they are no longer children of Canvas
To reproduce:1. Open attached "revertprefab" project2. Open test scene3. Move one of the children of Button under the other, this wi... Read more
Two errors when adding image component to UI objects
1. create empty child to a canvas2. add image to the child Observe two erros: GL_VERTEX_PROGRAM_ARB (false) differs from cache (0 !=... Read more
Grid Layout Group doesn't release Rect Transforms of objects
To reproduce:1. Create a canvas with an image2. Create an empty child gameobject3. Add a grid layout group to the empty child4. Make... Read more
In the new Unity 4.6 UI, using masks causes visual errors on Android
Using a mask causes visual errors like magenta showing or missing parts of texture on some Android devices Read more
Sliced sprite not working with borders correctly
To reproduce:1. Open attached project2. Open scene "UISlicedSprite"3. Notice the image in the scene - it's not stretching like it sh... Read more
Second Item in selection list cannot be seen in widget scene
1. open widget scene in beta 10 example project2. click the selection list to get it to expand3. observe that the second item ain't ... Read more
Error when entering large int into submit key size on eventsystem
1. Create empty game object and add event system2. in the size of the submit key section punch in numbers (random) for at least more... Read more
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