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Button does not retain highlight state upon mouse entering raycast-enabl...
Reproduction steps:1. Open the attached project2. Select the "Image" GameObject in the Hierarchy window (SampleScene > Canvas >... Read more
PointerEventData "hovered" list does not correctly remove entries when t...
How to reproduce:1. Open the attached project "HoverTest.zip"2. Open the "SampleScene" Scene3. Enter the Play mode4. Click on the "C... Read more
Canvas Group Component's "Block Raycasts" and "Interactable" options wor...
Reproduction steps:1. Open the attached project2. Enter Play Mode3. Observe button behavior4. Select "Canvas" GameObject in the Hier... Read more
IPointerExitHandler.OnPointerExit is called incorrectly when running via...
How to reproduce:1. Open the attached "1419953.zip" project2. Open the "Scene" Scene3. Enter Play Mode4. Move the mouse pointer onto... Read more
[Android] EventSystem.Update() causes GC.Alloc on either quickly tapping...
Reproduction steps:1. Open the user's attached project "Test.zip"2. Add a UI component ("Slider", "Button" etc.) to the Canvas3. Ena... Read more
On Value Changed event of Scroll Rect is triggered when parent position ...
Reproduction steps:1. Open the user's attached project "ScrollRectBugReport.zip"2. Open "SampleScene" from the Project window3. Ente... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS