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Problem with automatic orientation change and physic bodies in 2D on the...
Repro'd on 5.3.4f1. Specifically, what I'm seeing here is that portrait upside down doesn't work. User can set autorotation but when... Read more
Tizen: Gyro not working
No time to do a proper report - Ive let david know Read more
Error message on discover attempt emulator
Error message on discover attempt emulator 1. What happened This only occurs on OSX. The error generated is shown below (from Consol... Read more
Incorrect error message generated
1. What happened See attached screenshot, it shows the error and the field in player settings that shows that it shouldn't throw the... Read more
Projects stuck on splash screen
Projects stuck on splash screen 1. What happened The attached projects get stuck on the splash screen on launch to the device. These... Read more
[Tizen] Animated UI doesn't show on Tizen
Verified on Tizen. I still need to see if it repros on another device; will throw it up on CloudBuild and do when things slow down a... Read more
Tizen debugger doesn't work for PC
This has returned in 5.4.0b16. I need to see how far it regresses still. Right now, exhibited behavior is this: 1) Launch a project ... Read more
Tizen Error: fail to get the stdin console mode
Tizen Error: fail to get the stdin console mode 1. What happened Tizen plugins work, but they produce an error in the editor console... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader graph node does not update to red when there is a precision mismatch between the base graph and the subgraph
- Gaps between fields cause accidental element selection when pointing slightly above or below "Element ..." text in a list of elements
- UI flickering in Unity Version Control when the merge options are opened
- Build for iOS with UnityAds fails with linker failures when performing a CocoaPods build
- NavMeshManager.LoadData takes a long time and causes performance spikes when enabling a NavMeshSurface with already instantiated NavMeshLinks