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0
votes
By Design

Warning for nonmatching lightmaps mode is not taking into account the ch...

Global Illumination

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Jun 30, 2020

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Version/s: 2018.4, 2020.2, 2020.2.0a11

How to reproduce: 1. Open user-submitted project (LightmodeWarning.zip) 2. Open the DirectionalBaked scene 3. Enter Play Mode 4. Not... Read more

1
votes
Duplicate

Shaders break when Directional mode is used on an Additive scene with ba...

Global Illumination

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Jun 30, 2020

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Version/s: 2018.4, 2020.2, 2020.2.0a11

How to reproduce: 1. Open user-submitted project (LightmodeWarning.zip) 2. Open the DirectionalBaked scene 3. Make sure that SceneLo... Read more

0
votes
Fix In Review

Lightmap mode for a scene is not saved unless bake is done

Global Illumination

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Jun 29, 2020

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Version/s: 2018.4, 2019.3.12f1, 2019.4, 2020.1, 2020.2

How to reproduce: 1. Open the attached 'project-1259485.zip' project 2. Load the 'MainScene' scene 3. Enter Play mode 4. Observe the... Read more

0
votes
Active

[Enlighten] Editor crashes while baking realtime GI

Global Illumination

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Jul 01, 2020

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Version/s: 2020.1, 2020.1.0b14

Steps to reproduce: 1. Download ArchVizPro Vol.2 project and open AVP_Interior_Vol.2 scene 2. Make sure that Realtime GI is enabled... Read more

0
votes
Won't Fix

[GPU PLM] RadeonRays::IntersectionApi::Delete crash when baking lighting...

Global Illumination

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Jul 01, 2020

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Version/s: 2019.4, 2020.1, 2020.2, 2020.2.0a16

To reproduce: 1. Open attached project 2. Open "t1BugTerrainScratch.unity" scene 3. Open Window > Renderring > Lighting 4. Make surr... Read more

0
votes
Active

Reflection probe bounces don't work when Rendering Path is set to 'Defer...

Global Illumination

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Jul 02, 2020

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Version/s: 2018.4, 2019.4.1f1, 2020.2

How to reproduce: 1. Open user-submitted project (ReflectionProbeTest.zip) 2. Open the SampleScene 3. Select the 'Reflection Probe' ... Read more

0
votes
Active

[GPU PLM] Crash in Radeon::AnalyzeImageLuminance after toggling baked ob...

Global Illumination

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Jul 02, 2020

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Version/s: 2020.1.0b14

Steps to repro: 1. Pull Enter The Room project (https://ono.unity3d.com/test-data/gi-tests/EnterTheRoom) and sync to revision a9e374... Read more

0
votes
Duplicate

Non-baked scene loaded on top of directional baked scene removes smoothn...

Global Illumination

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Jun 30, 2020

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Version/s: 2020.1, 2020.2, 2020.2.0a11

How to reproduce: 1. Open the attached LightmodeWarning.zip project 2. Open DirectionalBaked scene 3. Make sure that SceneLoader (In... Read more

0
votes
Active

Lightmapper is slow when using "Always Refresh"

Global Illumination

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Jul 06, 2020

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Version/s: 2020.2.0a17

The GPU light mapper is not performant when using the "Always Refresh" feature (previously named "animated materials"). It can real... Read more

0
votes
Active

[LightProbes][Prefabs] Blue highlight(Override Indicator) is missing for...

Global Illumination

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Jul 07, 2020

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Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.2, 2020.2.0a17

Blue highlight(Override Indicator) is missing for the "Light Probe Group" component in the inspector, Refer the attached video Step... Read more

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