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SetPlatformTextureSettings documentation is missing some information
http://docs.unity3d.com/ScriptReference/TextureImporter.SetPlatformTextureSettings.html The options for the platform string should ... Read more
C# function declarations are missing out parameters
http://docs.unity3d.com/Documentation/ScriptReference/EditorGUIUtility.RGBToHSV.html static void RGBToHSV(Color rgbColor, float H, f... Read more
Docs. Vector3.Angle description is confusing
In description: Returns the angle in degrees between from and to. This is always the smallest. Angle between the two (ie, never mor... Read more
In scripting reference when you click on a link to open it in new tab it...
n scripting reference when you click on a link to open it in a new tab, the new tab opens in the current location, not in the locati... Read more
Linux, Flash & xbox one runtimeplatform doc examples missing
-e: see title -repro: --got to http://docs.unity3d.com/ScriptReference/RuntimePlatform.LinuxPlayer.html http://docs.unity3d.com/Sc... Read more
File endings supported by TextAsset are not listed in scripting document...
In the reference manual http://docs.unity3d.com/Documentation/Components/class-TextAsset.html at the top of the page supported text ... Read more
The documentation shipped with Unity appears to be older than the Online...
Compare the Online scripting docs for EventSystem to the offline version. Read more
DOC: "undocumented" EditorWindow.OnDidOpenScene() appears in docs
To reproduce: Open http://docs.unity3d.com/Documentation/ScriptReference/EditorWindow.OnDidOpenScene.html Read more
docs page stuck in JS, can't set it to C#
http://docs.unity3d.com/ScriptReference/Texture2D.EncodeToPNG.html To reproduce: 1. Open the page 2. Try to switch the language to C# Read more
DOC: Numerous common doc entries have "stub for C# example"
To reproduce: Open Component.GetComponent, GameObject.GetComponent, Object.Instantiate or some other pages. C# code has "Stub for C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Cascaded Shadows do not have a falloff in Player when the Player is built not in Development Mode
- Grid in animation preview window is rendered on top of the object
- WebGPU Graphics.RenderPrimitives fails on MeshTopology.Quads with Validation errors when exceeding 64k vertices
- Task status is "WaitingForActivation" when awaiting a faulted task inside that task
- 0 is returned when any output from Split Node is input into the Lerp Node