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Namespaced types do not get converted to links in function definitions
When a type is located in a namespace (other than UnityEditor/UnityEngine), it will not get converted to a link in function definiti... Read more
Links broken for some of the Enums in UnityEditor.VersionControl
Links are missing for States and Severity. And Descriptions are missing from :FileMode, MergeMethod, ResolveMethod, RevertMethod, Su... Read more
MaterialEditor.PropertiesDefaultGUI() misses method signature
MaterialEditor.PropertiesDefaultGUI() misses method signature And 'void returns true' is unconvincing. Current page content: ------... Read more
Cannot search local Scripting API Reference in web browser
The locally installed HTML-based Scripting API Reference which is installed with Unity 5.0 beta 10 has a search field at the top of ... Read more
EditorApplication.hierarchyWindowChanged documentation does not mention ...
The EditorApplication.hierarchyWindowChanged docs say: "Each time an object is (or a group of objects are) created, renamed, parent... Read more
InputField.validation property doesn't link to the InputField.Validation...
Validation in Documentation/html/en/ScriptReference/UI.InputField-validation.html doesn't link to Documentation/html/en/ScriptRefere... Read more
Application.ExternalCall page has a bad link
http://docs.unity3d.com/ScriptReference/Application.ExternalCall.html In this page, click on "Browser to Unity Comminucation" link a... Read more
Documentation does not show the types of the members
1) What happened Documentation does not show the types of the members (class, struct, enum) 2) How can we reproduce it using the e... Read more
Search in Scripting Reference isn't working anymore
Search in Scripting API is broken, you get an empty page, with all the navigation menus present, when searching for anything. Works... Read more
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Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic