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Linux, Flash & xbox one runtimeplatform doc examples missing
-e: see title -repro: --got to http://docs.unity3d.com/ScriptReference/RuntimePlatform.LinuxPlayer.htmlhttp://docs.unity3d.com/Scrip... Read more
Changed bug: InteractiveCloth.html is a dead page
Steps to reproduce : - open the Scripting API- search for "Cloth" and notice the text "Base class used to simulate cloth physics - s... Read more
Docs. Vector3.Angle description is confusing
In description:Returns the angle in degrees between from and to. This is always the smallest.Angle between the two (ie, never more t... Read more
Collider2D Component documentation missing
You'll have to replace my root Unity folder with your own, but from Scripting reference for Collider2D located at:file:///Applicatio... Read more
GameObject.GetComponent documentation does not have examples in C#
GameObject.GetComponent documentation does not have examples in C# / Boo. Read more
The documentation has nothing about 'responseHeaders'
There is absolutely no documentation on responseHeaders property of WWW. You can see in MonoDevelop that it autocompletes this to an... Read more
File endings supported by TextAsset are not listed in scripting document...
In the reference manual http://docs.unity3d.com/Documentation/Components/class-TextAsset.html at the top of the page supported text ... Read more
Undocumented function in the docs
Steps to reproduce : - open the link http://docs.unity3d.com/Documentation/ScriptReference/Mesh.UploadMeshData.html and notice that ... Read more
Texture2d.Load image example scripts issues
ScriptReference/Texture2D.LoadImage.html 1. Example doesn't work with explanation provided. TextAsset file has to have an extension ... Read more
Camera.Render doc missing call to Texture2D.Apply
The code sample for Camera.Render doesn't have a call to Texture2D.Apply after Texture2D.ReadPixels which can be confusing for anyon... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected