Search Issue Tracker
tables not always displayed correctly in the Manual
http://forum.unity3d.com/threads/why-is-unity-documentation-so-bad.335889 Read more
Broken link to UI.InputField.OnChangeEvent.html
from UI.InputField-onValueChange.html Read more
Cannot shift from e.g. Russian to Japanese docs
1. Open http://docs.unity3d.com/Manual/index.html 2. Select Russian language (http://docs.unity3d.com/ru/current/Manual/UnityManualR... Read more
Top menu not translated for Russian scripting reference
1. Open http://docs.unity3d.com/ru/current/ScriptReference/index.html 2. Since top menu is not translated (says "User Manual", "Scri... Read more
5.0: Property IsDestroyed doesn't show up for UI.GridLayoutGroup
1. Open http://docs.unity3d.com/500/Documentation/ScriptReference/UI.GridLayoutGroup.html 2. Search for "IsDestroyed" (is available ... Read more
4.6: UI.GridLayoutGroup shows strangely formatted table
1. Open http://docs.unity3d.com/462/Documentation/ScriptReference/UI.GridLayoutGroup.html (or even in 460) 2. Look for GetStartOffse... Read more
Highlight in Chrome looks wrong
Highlight in Chrome looks wrong - please see the two attached screen shots for details. The screen shot from Firefox shows, how I ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched