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"PostProcessBuildAttribute" link is broken
In the manual http://docs.unity3d.com/Documentation/Manual/BuildPlayerPipeline.html at the very bottom of the page there is a link t... Read more
C# example for Serializable does not inherit from System.Object
The documentation for Serializable http://docs.unity3d.com/Documentation/ScriptReference/Serializable.html states that the seriali... Read more
Missing "new" in AndroidJavaRunnable documentation
In http://docs.unity3d.com/Documentation/ScriptReference/AndroidJavaRunnable.html in the C# example, the line: "activity.Call("runOn... Read more
c# version of function prototype missing a parameter
To reproduce: 1. Open file:///Applications/Unity/Documentation/ScriptReference/PrefabUtility.RevertPrefabInstance.html 2. Check C# v... Read more
UnityEvent documentation has inconsistencies between c# and javascript
The scripting reference at Editor/Data/Documentation/Documentation/ScriptReference/UnityEvent%603.html says you should derive your c... Read more
Script Reference displays JS examples when C# is selected
http://docs.unity3d.com/Documentation/ScriptReference/GL.html displays JS code examples even when Boo or C# is selected. It should s... Read more
Switching of programming language in scripting reference does not work
Switching of programming language for Editor class examples in scripting reference does not work. To reproduce: 1. Open scripting ... Read more
ILocalUser is not clickable on Social.localUser page in Scripting API
Also reproducible on 5.0.0b4: file:///Applications/Unity%205.0.0b4/Documentation/html/en/ScriptReference/Social-localUser.html Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type