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AssetDatabaseExperimental.SetImporterOverride throw errors when some Inspectors are selected How to reproduce: 1- Select the addgue... Read more
ScriptedImporterAttribute does not register the AutoSelect property correctly. Either the importer is not selected as default where ... Read more
Using ClearImporterOverride to revert an asset that is using a ModelImporter creates memory leaks and logs errors in the console 1.... Read more
MissingReferenceException thrown on clicking on "Save Asset" after creating SubGraph and saving it without having any changes Steps... Read more
Steps to reproduce: 1. Open user-supplied project 2. Inspect the Data folder Expected: Scriptable object references match with what... Read more
Reproduction steps: 1. Open the attached project "case_1217903-ReimportAllNativePlugin.zip" 2. In the Project window right-click to ... Read more
Reproduction steps: 1. Import the attached file. 2. Look at console. Expected result: No errors are shown when file has no animatio... Read more
How to reproduce: 1. Open project from "SubstanceTest.zip" 2. Inspect Console window Expected result: No warnings in Console Actual... Read more
Steps to reproduce: 1. Open the attached project (case_1223748.zip) 2. Enter Play Mode 3. Press the "Load Asset" button in the Game ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- New animation clips are not imported correctly when re-importing a fbx file
- Editor freezes when recompiling scrips in Play Mode
- Shuriken particles depth offset is not working(has no affect) when 'Renderer Alignment' is set to 'View'
- [InputSystem] InputSystem is not initialized when run in `-batchmode`
- Assertion failed on expression: 'rs->textureID == realRS->textureID'