Search Issue Tracker
[HLSLcc] Incorrect rendering with gles3 shader on Android from Unity 5.3.x
Shader Properties seem to be handled incorrectly, when Unity compiles a shader for gles3 on Android. Read more
In PortraitUpsideDown rotation image is upside down
When device build is set to Auto-Rotate, but Android device is set to fixed rotation, in PortraitUpsideDown rotation the arrow is up... Read more
When Multi-threaded rendering is turned on, GUI button is tilled on Andr...
When Multi-threaded rendering is turned on, GUI button is tilled or the whole screen is black on Android device. Reproduction steps:... Read more
[Android] [LWRP] ShaderGraph node "Is Front Face" returning false when i...
To reproduce:1. Open the project from https://gitlab.com/rsdata-public-unity/androidlwrpshadergraphtest2. Open scene AndroidShaderGr... Read more
Gradle build with UI elements added inside Android Studio are not drawn
Reproduction steps:1) Create new project2) Export empty project with Gradle build-- There are some changes which have to be done to ... Read more
[Android][Vulkan] UI Panel with Mask is not rendered on devices with Mal...
How to reproduce:1. Open attached "PanelBug" project2. Build to Android and launch application Expected result - Panel is visible ar... Read more
[Android] App crashes on loadScene after using google cardboard magnet
Reproduction steps:1) Open attached project2) Build and run the game3) Put device in a cardboard with magnet controls4) Pull the mag... Read more
[Android] Application crash with Fatal signal 11 ( Out of memory)
Steps to reproduce: 1) Download attached project 'Test.zip' and open in Unity2) Build and Run 'FarmLand' sceneNote: Application will... Read more
Unity Ads don't play on Samsung Galaxy S 3
Reproduction steps:1. Open the attached project2. Build and run the project on Samsung Galaxy S 33. Press the button4. Notice that t... Read more
[Android] [Unity remote 4] compass input returns 0
To reproduce:1) Open the attached project2) Open Unity remote 4 on android device3) Play the scene 1, notice that it returns all zer... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled