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Editor freezes when clicking Prefab > Select Asset
Reproduction steps: 1. Open the attached project "UnrealToUnity" 2. Right-click a prefab instance in the Hierarchy 3. Click Prefa... Read more
Used overrides are removed when "remove unused overrides" is used
How to reproduce: 1. Open the project “IN_34675” 2. Open the “SampleScene” Scene 3. Select the “test” Prefab in the Hierarchy 4.... Read more
Game Object with Unity Toon Shader does not receive shadows
Reproduction steps: 1. Open the attached project “ToonTest” 2. Build and Run the project Expected result: There is a red shadow... Read more
Render Pipeline Asset references are not saved in the Inspector after re...
How to reproduce: 1. Open the project “IN_34444” 2. Select the “Render Pipeline Asset” in the “Assets/Renderer” 3. Make sure the ... Read more
[URP] ClearCoat material causes metallic discolouration when Coat Mask i...
Reproduction steps: 1. Open user attached "URP Beta.zip" project 2. Select Assets > Materials > “Clearcoat1” material 3. Set “C... Read more
The Simulator view becomes fixed on the same resolution as the Game view...
*Steps to reproduce:* # Open the attached "DeviceSimulator.zip" project # Open the Game view # Switch to the Simulator view vi... Read more
NativeArray IsCreated returns true for objects that are disposed
How to reproduce: 1. Download and open the attached project 2. Enter "Play" mode 3. Observe the console window Expected outcom... Read more
PropertyField labels are inconsistently visible when labels are set as e...
Reproduction steps: 1. Open the attached “BugReport.zip“ project 2. Select “New Test” asset in “Repro” folder 3. Observe the Insp... Read more
[macOS] Editor freezes when saving prefab changes in Play Mode if “VSync...
How to reproduce: 1. Open the attached “Bug.zip” project 2. In the Game window, open the “Free Aspect” dropdown and enable “VSync”... Read more
CPU implementation of À-Trous filter not working as expected
The CPU implementation of the A-Trous filter has the following issues: * As part of the decomposition, the filter computes the pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Texture streaming causes all textures to be point filtered in Player when using Direct3D12 API
- [DXR] GPU memory leaks when Renderer.rayTracingMode is set to UnityEngine.Experimental.Rendering.RayTracingMode.DynamicGeometry
- RegisterValueChangeCallback is not called when changing the PropertyField value
- The Properties option is missing when pressing RMB on the PropertyField
- [Android] forward+ lighting glitch when built on Xiaomi Mi 10