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[Linux] Window location is not saved when reopening windows
Reproduction steps: 1. Have a multi-monitor setup: main monitor on the right, secondary - on the left 2. Create a new project 3. ... Read more
Undoing the creation of the "Button - TextMeshPro" GameObject only remov...
*Steps to reproduce:* 1. Create a new project 2. Create a UI Button GameObject (UI > Button - TextMeshPro) 3. Undo object creatio... Read more
Profiler connects to a different opened Editor project when more than on...
Reproduction steps: 1. Open any other project and keep it open while testing 2. Open the attached “WebGL_ProfilerTest.zip” project... Read more
[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Connect the project to a Unity Analytics Project 3. Open the Project... Read more
[Android] [Vulkan] The app crashes when changing the orientation of the ...
How to reproduce: 1. Open the “ReproSampleProject.zip“ 2. Open the “SampleScene“ 3. Navigate to “File > Build Profiles“ 4. Un-to... Read more
[Linux][Vulkan] Silent crash when the Player window is resized
Reproduction steps: 1. Create a new 3D project 2. Open the Project Settings window (Edit > Project Settings) 3. Set Linux Graphic... Read more
The original Scene is built with the additive Scene's contents when load...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Build and Run the “Scenes/Menu“, “Scenes/MainScene“ and “Scenes/Ad... Read more
[Android] Flickering artifacts when using "ScriptableRenderer.EnqueuePas...
Step to reproduce: 1. Open the attached “FrameBufferFetch” project 2. Build And Run 3. Observe the device screen Expected resu... Read more
Custom mesh water surface normal map fades out when Y Position increases
How to reproduce: 1. Open the attached “IN-90973” project 2. Open the “OutdoorsScene” 3. Enter Play mode 4. Press the space bar ... Read more
Crash on BV4_OverlapBoxAll when moving in play mode
Reproduction steps: 1. Open the attached project "CrashRepro" 2. Enter the play mode 3. Select the game view tab 4. Move around ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts