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Latest issues
- UI Toolkit Slider value defaults to min value when the initial value is set in the UXML file
- The Player hangs when unloading a scene using the UnloadUnusedAssets() method
- [iOS] Too many texture parameters error is thrown when running on devices that support the number of parameters
- [MacOS] Trying to pick a Colour from full-screen window breaks Colour Picker Tool functionality
- WebGL Player hangs on first frame when "Autoconnect Profiler" is enabled and large amount of Profiler data is buffered before the first frame