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Crash with multiple stack traces when playing video on a render texture ...
Reproduction steps: 1. Open the attached project "CrashProj" 2. Enter the Play mode Expected result: Video is played back on a ... Read more
Scene Views breaks and errors are spammed in the Console when the Game v...
How to reproduce: 1. Open the “SceneCorruption.zip“ project 2. Dock the Game view to the bottom of the screen 3. Change the Aspec... Read more
Visual artifacts appear when the HD Dynamic Resolution Component changes...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Go to PikPok > Build Configs 3. Select “QA” in the left panel 4.... Read more
[macOS] network permission shows the name of previously closed app when ...
How to reproduce: 1. Open the “IN-103579_2159892_PermissionTwoAppsMacOS” folder 2. Open the “PrmSampleTestA” project 3. In Build ... Read more
The Radius Scale option is removed from the Visual Effect Graph Output P...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/New VFX.vfx” in Visual Effect Graph 3. In the O... Read more
Scene flickers when using Mesh Output with SpriteLit Shader in 2D project
*Steps to reproduce:* # Import the attached package to 2D project # Open Sample scene *Actual results:* The whole scene fli... Read more
CPU frame times spike at regular intervals in the Profiler when in Play ...
How to reproduce: 1. Create and open a new project 2. Make sure the project is running with DX12 graphics API 3. In the toolbar, ... Read more
"[Header]" attribute is misaligned when placed before an InputActionProp...
How to reproduce: 1. Open the “IN-103606_InputActionsHeaderBug“ project 2. In Hierarchy window select the Cube GameObject 3. Obse... Read more
AudioSource.time prints out 0 when AudioSource is not playing even if it...
How to reproduce: 1. Open the project “IN-103131_AudioTime” 2. Enter Play Mode 3. Observe the Console Expected result: After... Read more
Decal not projected on top of a Lit Material when MSAA is disabled, and ...
How to reproduce: 1. Open the project “IN-103785_DecalBug” 2. Build the project, File → Build and Run 3. Observe the Standalone... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering errors are thrown when canceling full screen on OpenGL API Windows build
- Game view fails to render and becomes dark when the Screen Space Lens Flare Component's intensity is set to 1 and the Bloom Mip Bias is set to 0.
- Other threads get resized when trying to resize thread groups on the Timeline of the Profiler window
- Green highlight for selected panel lacks contrast when Editor theme is set to Light
- [Android] AR Camera Background has a white/bright tint when deployed with Gamma Color Space and Vulkan API