Search Issue Tracker

0
votes
Active

Crash with multiple stack traces when playing video on a render texture ...

-

Jun 04, 2025

-

Version/s: 2022.3.62f1

Reproduction steps: 1. Open the attached project "CrashProj" 2. Enter the Play mode Expected result: Video is played back on a ... Read more

0
votes
Active

Scene Views breaks and errors are spammed in the Console when the Game v...

-

Jun 05, 2025

-

Version/s: 6000.0.50f1, 6000.1.7f1, 6000.2.0b4

How to reproduce: 1. Open the “SceneCorruption.zip“ project 2. Dock the Game view to the bottom of the screen 3. Change the Aspec... Read more

0
votes
Active

Visual artifacts appear when the HD Dynamic Resolution Component changes...

-

Jun 05, 2025

-

Version/s: 6000.0.49f1, 6000.1.6f1

Reproduction steps: 1. Open the attached project "ReproProj" 2. Go to PikPok > Build Configs 3. Select “QA” in the left panel 4.... Read more

0
votes
Active

[macOS] network permission shows the name of previously closed app when ...

-

Jun 05, 2025

-

Version/s: 2022.3.63f1, 6000.0.50f1, 6000.1.6f1, 6000.2.0b4, 6000.3.0a1, 7000.0.0a35

How to reproduce: 1. Open the “IN-103579_2159892_PermissionTwoAppsMacOS” folder 2. Open the “PrmSampleTestA” project 3. In Build ... Read more

0
votes
Active

The Radius Scale option is removed from the Visual Effect Graph Output P...

-

Jun 05, 2025

-

Version/s: 6000.0.50f1, 6000.1.6f1, 6000.2.0b4

Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/New VFX.vfx” in Visual Effect Graph 3. In the O... Read more

0
votes
Active

Scene flickers when using Mesh Output with SpriteLit Shader in 2D project

-

Jun 05, 2025

-

Version/s: 2022.3.61f1, 6000.1.6f1, 6000.2.0b5, 6000.3.0a1

*Steps to reproduce:* # Import the attached package to 2D project # Open Sample scene *Actual results:* The whole scene fli... Read more

0
votes
Active

CPU frame times spike at regular intervals in the Profiler when in Play ...

-

Jun 06, 2025

-

Version/s: 2022.3.63f1, 6000.0.51f1, 6000.1.7f1, 6000.2.0b5

How to reproduce: 1. Create and open a new project 2. Make sure the project is running with DX12 graphics API 3. In the toolbar, ... Read more

1
votes
Active

"[Header]" attribute is misaligned when placed before an InputActionProp...

-

Jun 06, 2025

-

Version/s: 2022.3.63f1, 6000.0.50f1, 6000.1.6f1, 6000.2.0b4

How to reproduce: 1. Open the “IN-103606_InputActionsHeaderBug“ project 2. In Hierarchy window select the Cube GameObject 3. Obse... Read more

0
votes
Active

AudioSource.time prints out 0 when AudioSource is not playing even if it...

-

Jun 06, 2025

-

Version/s: 2022.3.63f1, 6000.0.50f1, 6000.1.5f1, 6000.2.0b4

How to reproduce: 1. Open the project “IN-103131_AudioTime” 2. Enter Play Mode 3. Observe the Console Expected result: After... Read more

0
votes
Active

Decal not projected on top of a Lit Material when MSAA is disabled, and ...

-

Jun 06, 2025

-

Version/s: 2022.3.63f1

How to reproduce: 1. Open the project “IN-103785_DecalBug” 2. Build the project, File → Build and Run 3. Observe the Standalone... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.