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RenderPrimitives() and DrawProcedural() causes poor performance when tes...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Switch to An... Read more
Light Explorer Search functionality has no character limit
*Steps to reproduce:* # Open a Unity Project # Open the Light Explorer at Window > Rendering > Light Explorer # Copy a large a... Read more
Audio playback stops on system audio output change when AudioSettings.sp...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scene” Scene 3. Enter the Play Mode 4. In the Ga... Read more
"Reference for Rendering" opens a documentation focused in the "Shadows"
How to reproduce: 1. Create a new Unity project 2. In the Hierarchy, create a "Light -> Spot Light" GameObejct 3. In the Inspecto... Read more
Light Explorer does not update Isolated Selection when new Light selecte...
*Steps to reproduce:* # Open a Unity Project # Add an Point Light to the scene via GameObject > Light > Point Light # Add a Sp... Read more
Scene View tab becomes unclickable when opening a message from the Conso...
Steps to reproduce: 1. Open the attached “My Project.zip” project 2. Make sure you have the preferred IDE set to Visual Studio 3. En... Read more
Local Volumetric Fog GameObject ignores Position Node settings when appl...
How to reproduce: 1. Open the attached "IN-85300" project 2. Open the "LocalVolumetricFog" Scene 3. Locate the “Local Volumetric ... Read more
The width of UI Toolkit buttons with Rich Text is calculated incorrectly...
How to reproduce: 1. Open the attached “IN-84259” project 2. In the Assets folder select and open the “ButtonIssueRepro” UXML file... Read more
"Calling BeginWrite before EndWrite" errors logged in the Console window...
How to reproduce: 1. Open the “MacMetalBufferErrorDemo“ project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Observe the ... Read more
Crash on MixerEffectDefinitions_CUSTOM_GetAudioEffectParameterDesc when ...
How to reproduce: 1. Open the attached “IN-85212“ project 2. Observe the crash 3. (If no crash occurs) Enter Play Mode 4. Close ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Assertion printed when Maximum Reflection Probe count is higher than 64 due to k_MaxCubeReflectionsOnScreen when Raytracing is enabled
- Seams are visible on the Water System when multiple tiles are used and their Surface type is set to River
- Matching Game View creates unsaved changes even though nothing to save
- AudioClips do not have path or GUID in Build Report and incorrect size is reported
- The rendered color of the preset differs from the preview color when adding a new swatch in the HDR Color Picker