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The UI is not visible when resizing out of focus built Player window wit...
Reproduction steps: 1. Open the “ReproProject“ project 2. Build and run (File > Build And Run) 3. Open File Explorer 4. Resize the P... Read more
Screen.currentResolution.refreshRateRatio.value return NAN when using De...
How to reproduce: 1. Open the "IN_73611" 2. Open the "SampleScene" 3. Change Game View to Simulator 4. Enter the Play Mode 5. O... Read more
Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/Scenes/SampleScene“ scene 3. Enable the Debug Draw Mode i... Read more
[Render Graph Viewer] Resource list icons cropped and in inconsistent po...
*Steps to reproduce:* # Create a new project from High Definition 3D or High Definition 3D Sample. The latter will highlight this ... Read more
Entering "Configure Avatar" inside the Inspector locks it
Reproduction steps: 1. Open the attached “Repro“ project 2. Expand and select the Avatar of the “Assets/VillagerHuman.fbx“ Model 3. ... Read more
VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemov...
Reproduction steps: 1. Open the attached “Repro“ project 2. Open the “Assets/Scenes/TestScene.unity“ Scene 3. Open the Profiler wind... Read more
[Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on Draw...
OpenGLES stacktrace: {noformat}#00 pc 0x00000000000798c0 /apex/com.android.runtime/lib64/bionic/libc.so (memcpy_opt+256) #01 pc ... Read more
NavMesh Surface is baked too high above the ground, making the NavMesh A...
Reproduction steps: 1. Open the attached “IN-71884 NavMesh Height Bug.zip” project 2. Open the “SampleScene” 3. Open the Navigation ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions