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Fixed
Fixed in 1.8.1
Votes
1
Found in [Package]
1.7.8
Issue ID
UVSB-2427
Regression
No
Memory leak after destroying object
h2. Procedure:
- Open the attached project.
- Load the Sample Scene.
- Enter playmode.
- Press C to instantiate a game object with a script machine.
- Press M to destroy the game object.
- Open the memory profiler under Window -> Analysis -> Memory Profiler and capture a new snapshot.
- Go to the tree map and filter for scriptmachine.
!image (2).png|width=487,height=608!
!image (3).png|width=493,height=1001!
h2. Outcome:
The scriptmachine is still in memory.
!image (4).png|width=1007,height=1043!
Reproducible in VisualScripting {}1.7.8{}, 1.6.1, 1.5.1 on Unity {}2021.3.11f1{}, 2020.3.35.f1
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Resolution Note (fix version 1.8.1):
fixed in 1.9.0