Search Issue Tracker

Fixed

Fixed in 6000.0.50f1, 6000.1.6f1, 6000.2.0a11

Votes

0

Found in

6000.0.37f1

6000.1.0b5

6000.2.0a2

Issue ID

UUM-96819

Regression

No

User gets "EndLayoutGroup: BeginLayoutGroup must be called first." error during Xcode selection canceling

-

*Steps to reproduce:*
# Install 6000.1.0b5 build with "tvOS" module
# Create a new project
# If Xcode is installed please remove it (update 4/17/2025: I am able to repro this without uninstalling XCode, please view the bottom of this description + attached video)
# Go to File -> Build Profiles
# Select tvOS platform
# Find the "Browse" button next to the "Run in Xcode"
# Click it and click "Cancel"
# And again click it and again click "Cancel"
# Go to the Console window

*Actual results:* A screenshot is added below in the "Attachments" section. An error is displayed:

"EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:219)"

*Expected results:* No error.

*Reproducible with versions:* 2023.3.0b1, 6000.0.37f1, 6000.1.0b5, 6000.2.0a2

*Not reproducible with versions:* 2022.3.56f1, 2023.3.0a19   

*Can’t test with versions:* -

*Tested on (OS):* Apple M1 Max - Sequoia 15.1.1, Windows

*Different way to repro it:*
# Install 6000.1.0b5 build with "tvOS" module
# Create a new project
# Go to File -> Build Profiles
# Select tvOS platform
# Find the dropdown menu next to "Run in Xcode"
# Click it, click on "Other" and click "Cancel"
# And again click "Other" and again click "Cancel"
# Go to the Console window

  1. Resolution Note (fix version 6000.2.0a11):

    Verified fixed in

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.