Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X
Fixed in 6000.3.0a1
Votes
2
Found in
6000.0.31f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
Issue ID
UUM-90714
Regression
No
ShadowCaster2D breaks on certain Rotation positions when Casting Source is set to PolygonCollider2D
Reproduction steps:
1. Open the attached “ShadowTest.zip” project
2. Open the “ShadowTest” Scene
3. Select the “Shadow” GameObject from the Hierarchy
4. Rotate the GameObject on the Z-axis from ‘0' to '360’ in the Inspector
5. Observe the shadow in the Game view
Expected result: The shadow remains consistently shown
Actual result: At certain rotation values the shadow breaks/gets cut off
Reproducible with: 6000.0.31f1, 6000.1.0a7
Couldn’t test with: 2021.3.47f1, 2022.3.54f1 (Casting Source option is not available)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
- The shadow remains displayed correctly in the Scene view
- Also reproduces in the Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite rich text tag does not render the sprite when sprite asset is specified in UI Toolkit
- [Android] The audio is muted after returning back to the app when recording the screen
- Light 2D component documentation button leads to a page that does not exist when the documentation button is pressed in the Light 2D component
- [Usability] Context name is difficult to read in Inspector when Editor theme is set to Light
- Offset rendering occurs when drawing a custom ImmediateModeElement
Add comment