Search Issue Tracker
In Progress
Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X
Fix In Review for 6000.1.X
Votes
4
Found in
2021.3.45f1
2022.3.50f1
6000.0.23f1
Issue ID
UUM-84610
Regression
No
Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
How to reproduce:
1. Create an empty HDRP project
2. Go to Window -> Rendering -> Graphics Compositor
3. Check the "Enable Compositor" checkbox
4. Make sure to have a Camera SubLayer
5. Change the "Output Camera" to "Main Camera (Camera)"
6. Observe the window
Expected results: There are no visual artifacts
Actual results: There are severe visual artifacts that might make the window unusable, sometimes other windows have the same artifacts
Reproducible with: 2021.3.45f1, 2022.3.50f1, 6000.0.23f1
Reproducible on: macOS Sequoia 15.0 (M1), MacOS Sonoma 14.5 (M1 Max), MacOS Sonoma 14.6.1 (M3 Pro)
Not reproducible on: Windows 11, Windows 10, MacOS Sonoma 14.6.1 (Intel)
Note:
* In older versions flickering mostly occurs in sub menus and Inspector
* Reproduction seems to differ depending on the chip, the window flashing black on M3 chip and being "pixelated" and flashing rapidly on M1 chips (see attached videos)
* Sometimes the actual behavior turns into expected when the window looses focus
* Warnings were observed being spammed in 6000.0.10f1 on Intel Macs (visual behavior was good) (see image)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TMP Text size does not adjust after Superscript Rich Text tag when using Fallback fonts
- Unexpected behaviour when selecting items in UI Toolkits TreeView sample
- C# Script Help button leads to missing documentation
- Root GameObject behaves differently when blending animations with and without keyframes and using AnimationPlayable
- Crash on D3D12GetInterface when reopening a specific project
cparki76
Oct 28, 2024 16:41
We are using a graphics compositor for using a render texture to (long story short) render our UI in gamma color space in HDRP. We encountered the flickering issue presented here and found that selecting v-sync in the resolution drop down for the game view mitigated the issue for now. We did not see the issue in builds.
chunglv
Oct 23, 2024 03:14
Assertion failed on expression: 'SUCCEEDED(hr)'
chunglv
Oct 20, 2024 07:57
SUCCEEDED(hr)