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Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X
Fixed in 6000.1.0a7
Votes
6
Found in
2021.3.45f1
2022.3.50f1
6000.0.23f1
Issue ID
UUM-84610
Regression
No
Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
How to reproduce:
1. Create an empty HDRP project
2. Go to Window -> Rendering -> Graphics Compositor
3. Check the "Enable Compositor" checkbox
4. Make sure to have a Camera SubLayer
5. Change the "Output Camera" to "Main Camera (Camera)"
6. Observe the window
Expected results: There are no visual artifacts
Actual results: There are severe visual artifacts that might make the window unusable, sometimes other windows have the same artifacts
Reproducible with: 2021.3.45f1, 2022.3.50f1, 6000.0.23f1
Reproducible on: macOS Sequoia 15.0 (M1), MacOS Sonoma 14.5 (M1 Max), MacOS Sonoma 14.6.1 (M3 Pro)
Not reproducible on: Windows 11, Windows 10, MacOS Sonoma 14.6.1 (Intel)
Note:
* In older versions flickering mostly occurs in sub menus and Inspector
* Reproduction seems to differ depending on the chip, the window flashing black on M3 chip and being "pixelated" and flashing rapidly on M1 chips (see attached videos)
* Sometimes the actual behavior turns into expected when the window looses focus
* Warnings were observed being spammed in 6000.0.10f1 on Intel Macs (visual behavior was good) (see image)
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gangminseung835
Dec 29, 2024 15:02
using UnityEngine;
public class CarController : MonoBehaviour
{
public WheelCollider frontLeft, frontRight, rearLeft, rearRight;
public float motorForce = 1500f;
public float steeringAngle = 30f;
private float inputX, inputY;
void Update()
{
inputX = Input.GetAxis("Horizontal");
inputY = Input.GetAxis("Vertical");
}
void FixedUpdate()
{
frontLeft.steerAngle = inputX * steeringAngle;
frontRight.steerAngle = inputX * steeringAngle;
rearLeft.motorTorque = inputY * motorForce;
rearRight.motorTorque = inputY * motorForce;
}
}
cparki76
Oct 28, 2024 16:41
We are using a graphics compositor for using a render texture to (long story short) render our UI in gamma color space in HDRP. We encountered the flickering issue presented here and found that selecting v-sync in the resolution drop down for the game view mitigated the issue for now. We did not see the issue in builds.
chunglv
Oct 23, 2024 03:14
Assertion failed on expression: 'SUCCEEDED(hr)'
chunglv
Oct 20, 2024 07:57
SUCCEEDED(hr)