Search Issue Tracker
Fixed in 6000.0.37f1
Fixed in 6000.0.X, 6000.1.X, 6000.2.X, 7000.0.0a20, future release
Votes
31
Found in
6000.0.0b11
6000.1.0b4
6000.2.0a1
Issue ID
UUM-66422
Regression
No
Vertex snapping doesn't work when the GPU Resident Drawer is enabled
How to reproduce:
1. Open the attached project "3D-Platformer.zip"
2. Select Assets/Settings/URP.asset in the Project window
3. Change GPU Resident Drawer to "Instanced Drawing" in the Inspector window
4. Hold the V key on the keyboard and click on a cylinder mesh in the Scene view
5. Move the mouse cursor to another cylinder mesh
Expected results: The mouse cursor snaps to a vertex
Actual results: The mouse cursor doesn't snap to a vertex
Reproducible with: 6000.0.0b11
Could not test with: 2021.3.36f1, 2022.3.21f1, 2023.2.14f1 (GPU Resident Drawer is unavailable)
Reproducible on: Windows 11 22H2
Not reproducible on: No other environment tested
Comments (8)
-
gekidoslayer
Feb 23, 2025 18:22
Yet another example of how Unity doesn't actually use their tools. This is an absolutely CRITICAL workflow tool and yet it has been broken for months.
FIX THIS - happens in HDRP also
-
DreamersINC
Feb 09, 2025 14:26
Still does not work properly in 37F1
-
Dampback
Feb 05, 2025 04:00
Still an issue
-
Invector
Feb 04, 2025 17:42
Unity 6000.0.34f1still does not work
-
BurningthumbStudios
Jan 14, 2025 00:05
I'm on 6000.0.33f1 and the problem still exists. Absurd.
-
alleriumlabs
Dec 27, 2024 07:27
Using Unity 6000.0.31f1 and this is a problem there as well. Disabling the the resident drawer instantly allowed me to do snapping again.
-
MotionBrain
Dec 07, 2024 23:00
in URP - Project Settings -> Graphics -> Under Shader Stripping set BatchRendererGroup Variants to -> Strip All
-
pdrummond437662
Nov 14, 2024 16:40
The same thing happens with Unity 6000.0.26f1 on Mac OS 15.1. When GPU Resident Drawer is enabled vertex snapping stops working.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version future release):
Fixed vertex snapping not working in Scene View for objects rendered through the GPU Resident Drawer.
Resolution Note (fix version 6000.2):
Fixed vertex snapping not working in Scene View for objects rendered through the GPU Resident Drawer.
Resolution Note (fix version 6000.1):
Fixed vertex snapping not working in Scene View for objects rendered through the GPU Resident Drawer.
Resolution Note (fix version 6000.0):
Fixed vertex snapping not working in Scene View for objects rendered through the GPU Resident Drawer.