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Fixed in 2022.3.43f1, 6000.0.16f1

Votes

0

Found in

2022.3.40f1

6000.0.13f1

7000.0.0a1

Issue ID

UUM-61728

Regression

Yes

Linear fog + Detail maps = Problems on android

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Using detail maps on a lit material while having the scene fog set to linear will result in bad rendering artifacts. The artifacts are different depending on the baked GI mode.
Steps to repro:
# Open the attached project
# Build to android

Expected: The build looks like the scene view

Actual: rendering artifacts

The artifacts are different per light mode (remember to rebake when testing the different modes). I've attached images of each:

Baked GI disabled: Reflections look incorrect
Baked indirect: grey noise in depth
Subtractive: flashing and everything is in 100% fog
Shadowmask: flickering and nans and stuff

  1. Resolution Note (fix version future release):

    Fixed linear fog rendering artifacts on Adreno GPUs when Vulkan is the graphics API

  2. Resolution Note (fix version 6000.0.16f1):

    Fixed linear fog rendering artifacts on Adreno GPUs when Vulkan is the graphics API

  3. Resolution Note (fix version 2022.3.43f1):

    Fixed linear fog rendering artifacts on Adreno GPUs when Vulkan is the graphics API

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