Search Issue Tracker
Fixed
Fixed in 2022.3.43f1, 6000.0.16f1, 7000.0.0a1
Votes
0
Found in
2022.3.40f1
6000.0.13f1
7000.0.0a1
Issue ID
UUM-61728
Regression
Yes
Linear fog + Detail maps = Problems on android
Using detail maps on a lit material while having the scene fog set to linear will result in bad rendering artifacts. The artifacts are different depending on the baked GI mode.
Steps to repro:
- Open the attached project
- Build to android
Expected: The build looks like the scene view
Actual: rendering artifacts
The artifacts are different per light mode (remember to rebake when testing the different modes). I've attached images of each:
Baked GI disabled: Reflections look incorrect
Baked indirect: grey noise in depth
Subtractive: flashing and everything is in 100% fog
Shadowmask: flickering and nans and stuff
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Resolution Note (fix version 7000.0.0a1):
Fixed linear fog rendering artifacts on Adreno GPUs when Vulkan is the graphics API
Resolution Note (fix version 6000.0.16f1):
Fixed linear fog rendering artifacts on Adreno GPUs when Vulkan is the graphics API
Resolution Note (fix version 2022.3.43f1):
Fixed linear fog rendering artifacts on Adreno GPUs when Vulkan is the graphics API