Search Issue Tracker
Fixed
Fixed in 2022.3.43f1, 6000.0.16f1, 7000.0.0a1
Votes
0
Found in
2022.3.40f1
6000.0.13f1
7000.0.0a1
Issue ID
UUM-61728
Regression
Yes
Linear fog + Detail maps = Problems on android
Using detail maps on a lit material while having the scene fog set to linear will result in bad rendering artifacts. The artifacts are different depending on the baked GI mode.
Steps to repro:
# Open the attached project
# Build to android
Expected: The build looks like the scene view
Actual: rendering artifacts
The artifacts are different per light mode (remember to rebake when testing the different modes). I've attached images of each:
Baked GI disabled: Reflections look incorrect
Baked indirect: grey noise in depth
Subtractive: flashing and everything is in 100% fog
Shadowmask: flickering and nans and stuff
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Other threads get resized when trying to resize thread groups on the Timeline of the Profiler window
- Green highlight for selected panel lacks contrast when Editor theme is set to Light
- [Android] AR Camera Background has a white/bright tint when deployed with Gamma Color Space and Vulkan API
- Crash on TextCore::OTL_GPOS_TableReader::GetLookupList when changing to a specific Font in the UI Builder
- Reverting [SerializeReference] List property creates persistent element overrides in Prefab Variants
Resolution Note (fix version 7000.0.0a1):
Fixed linear fog rendering artifacts on Adreno GPUs when Vulkan is the graphics API
Resolution Note (fix version 6000.0.16f1):
Fixed linear fog rendering artifacts on Adreno GPUs when Vulkan is the graphics API
Resolution Note (fix version 2022.3.43f1):
Fixed linear fog rendering artifacts on Adreno GPUs when Vulkan is the graphics API