Search Issue Tracker
Fixed
Fixed in 2021.3.36f1, 2022.3.21f1, 2023.2.11f1, 2023.3.0b7
Votes
0
Found in
2021.3.32f1
2022.3.12f1
2023.2.0b16
2023.3.0a12
Issue ID
UUM-55415
Regression
Yes
The ScriptableObjects ListView array size is bigger than the current amount of elements placed in it by one
How to reproduce:
1. Open the “ListViewRepro“ project
2. Open the “Assets/ScriptableObjects“ folder
3. Open the “List-1-Item“ ScriptableObject in the Inspector window
4. Observe the “Size“ element, and the amount of elements in the ListView
5. Add two new elements to the list, by pressing the “+“ button
6. Observe the “Size“ element, and the amount of elements in the ListView
Expected result: The “Size“ property before adding the new elements is equal to 0, after adding two elements “Size“ property is equal to 2
Actual result: The “Size“ property before adding the new elements is equal to 1, after adding two elements “Size“ property is equal to 3
Reproducible with: 2022.3.12f1, 2023.1.19f1, 2023.2.0b16, 2023.3.0a12
Could not test with: 2021.3.32f1 (compilation errors in the Console window)
Reproducible on: macOS 13.5.2 (Intel)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note (fix version 2023.3.0b7):
Refactored some of the logic to use the correct source count no matter which layout and source type was being used.
Resolution Note (fix version 2023.2.11f1):
Refactored some of the logic to use the correct source count no matter which layout and source type was being used.
Resolution Note (fix version 2022.3.21f1):
Refactored some of the logic to use the correct source count no matter which layout and source type was being used.
Resolution Note (fix version 2021.3.36f1):
Refactored some of the logic to use the correct source count no matter which layout and source type was being used.