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Found in
2021.3.30f1
2022.3.10f1
2023.1.15f1
2023.2.0b12
2023.3.0a7
Issue ID
UUM-52903
Regression
No
Time of the “AnimationClipPlayable” will not automatically advance to the next frame when setting the time of the “AnimationClipPlayable”
How to reproduce:
1. Open the user’s attached “Repro_latest.zip” project
2. Open “Test” Scene
3. Enter Play Mode
4. In the Hierarchy, select “SKM_Manny” GameObject
5. In the Inspector window, press the “Sync Once” button
6. Observe the Console window
Expected result: The results of GetTime in two consecutive PrepareFrame outputs are not equal
Actual result: The results of GetTime in two consecutive PrepareFrame outputs are equal
Reproducible with: 2021.3.30f1, 2022.3.10f1, 2023.1.15f1, 2023.2.0b12, 2023.3.0a7
Reproduced on: macOS 13.5.2 (Intel)
Not reproducible on: No other environment tested
Note: According to the rules of Playables, at this point, the `PrepareFrame` and `ProcessFrame` methods of the AnimationClipPlayable should not have been executed yet, so the impact caused by `SetTime` should theoretically be consumed in this frame and should not carry over to the next frame (user’s info)
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