Search Issue Tracker
Fixed in 2022.3.11f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 2023.3.0a8
Votes
2
Found in
2022.3.2f1
2023.1.0f1
2023.2.0a20
2023.3.0a5
Issue ID
UUM-40225
Regression
Yes
Mesh Renderers are flickering and have graphical artifacts in the Player when built for WebGL and on an M1 macOS
How to reproduce:
1. Open the user-attached “WebGLFPS.zip” Project
2. Build the Project on WebGL with the “SampleScene” Scene added (File → Build Settings → Build And Run)
3. Observe the Player
Expected result: No graphical artifacts / flickering meshes
Actual result: All Meshes are either flickering or have graphical artifacts
Reproducible with: 2022.3.2f1, 2023.1.0f1, 2023.2.0a20
Not reproducible with: 2021.3.27f1
Couldn’t test with: 2022.2.0a19 - Player freezes when done building
Reproducible on: macOS Ventura 13.2.1 (M1 Max)
Not reproducible on: macOS Ventura 13.4 (Intel)
Notes:
- To reproduce on other Streams, Blender has to be installed, otherwise, Prefabs get corrupted when changing versions
- Regression searching is impossible due to the Player freezing in the alpha versions
- Not reproducible in Play Mode
- Not reproducible on Standalone Player
- Not reproducible on a new Project
- As the user describes the issue:
Mesh Renderer - “Black flickering squares and artifacts”
Skinned Mesh Renderer - “Strange zappy effect”
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
josefgrunig
Sep 06, 2023 08:58
For those looking for a temporary fix:
Set the URP's Depth Priming Mode from auto to disabled.