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Fixed
Fixed in 2021.3.15f1, 2022.2.0f1, 2023.1.0a16
Votes
4
Found in
2021.2.0b15
2021.2.8f1
2022.1.0b3
2022.2.0a1
Issue ID
UUM-3897
Regression
No
[Terrain / URP]Mixed light baking with Shadowmask on URP with TerrainLit shader doesn't work as intended when using Deferred rendering
How to reproduce:
1. Open the attached project "ShadowmaskBug.zip"
2. Open the "test" Scene in the Assets folder
3. Open Lighting window (Window > Rendering > Lighting)
4. In the Lighting window set the Lighting Mode under the Mixed Lighting Tab to Shadowmask and press Generate Lighting button
Expected result: The Point Light is bright and the static objects produce shadows
Actual result: The Point Light is very dim and the static objects don't produce any shadows
Reproducible with: 12.0.0 (2021.2.0b15), 12.1.3 (2021.2.8f1), 13.1.4 (2022.1.0b3, 2022.2.0a1)
Could not test with: URP 11.0.0 and lower - Deferred rendering is not available
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Resolution Note (fix version 2023.1.0a16):
Fixed in: 2023.1.0a16
Resolution Note (fix version 2022.2.0f1):
Added missing shader keywords for Mixed Shadowmask Lighting in the URP Terrain Lit and BaseLit shader