Search Issue Tracker
Fixed
Fixed in 2022.3.40f1, 6000.0.3f1
Votes
0
Found in
2022.3.0f1
2023.3.0f1
6000.0.0f1
Issue ID
UUM-38064
Regression
Yes
[URP] Alpha Threshold of 1 makes material transparent when using MSAA
Repro Steps
Open an attached project “AlphaClippingBug.zip”
Open “AlphaThresholdBug” scene
Select “Material” in the Project located under Assets
Under Alpha Clipping, set Threshold to 1
Expected Results: It’s not transparent
Actual Result: Becomes transparent when the value is set exactly on 1.
Repro on: 2022.3.0f1 (URP: 14.0.7)
Doesn’t repro on: 2021.3.26f1 (URP: 12.1.11)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
Add comment