Search Issue Tracker
Won't Fix
Votes
1
Found in
2021.3.25f1
2022.2.20f1
2023.1
2023.2.0a15
2023.3.0a3
Issue ID
UUM-36540
Regression
No
[HDRP] Setting quality setting to custom through code should be less painful
[https://forum.unity.com/threads/cant-see-changes-on-depthoffield.1437040/]
"Bug" comes from this forum post and the idea would be to be able to have something like
dof.quality.value = (int)ScalableSettingLevelParameter.Level.Custom;
Instead of relying on using (int) directly since ScalableSettingLevelParameter doesn't really contain Custom, it's infered from the other properties IIRC
Also, it's not possible to override the Quality settings by code as well if you have your volume at runtime for exemple which creates problems
Maybe by adding an example to the doc in the runtime page as well.
[https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@16.0/manual/Volumes-API.html]
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
- [UIBuilder] Changes aren't detected on types implementing IList
- [HDRP] Text is rendered with artefacts when using STP and resolution scale is set a float value
- [Settings Search] Search results not always matching search term correctly
- Crash on memcpy when opening a project that loads TSS files
Resolution Note:
Closing it for now, it is track for future quality setting improvement, but not for unity 6