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Fixed in 2022.3.11f1, 2023.3.0a3
Under Consideration for 2023.2.X
Votes
1
Found in
2022.2.19f1
Issue ID
UUM-35591
Regression
No
_BlitScaleBias is 0,0,0,0 on custom fullscreen shader on FullScreenPassRendererFeature
If you open FrameDebugger and look at the FullScreenPassRendererFeature, _{}BlitScaleBias{} is 0,0,0,0.
Steps:
- Download and open attached project (URP_FullscreenShader-1.zip)
- Make sure SceneView is not opened
- Open SampleScene, observe GameView
See attached videos for repro.
Actual:
- GameView shows all white.
- In 2022.2.10f1, if you open SceneView and go back to GameView, the rendering is correct.
- In 2022.2.19f1, if you open SceneView, nothing happens, both SceneView and GameView still white
Expected:
- Without opening SceneView, GameView shows inverted skybox color with a cube
Reproducible:
2022.2.19f1 (still white even opening SceneView)
2022.2.10f1 (start to render correctly if opening SceneView)
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