Search Issue Tracker
Fixed
Fixed in 2020.3.39f1
Votes
12
Found in
2020.3.35f1
2020.3.36f1
Issue ID
UUM-3310
Regression
Yes
Crash with demangling_unexpected_handler() when rapidly modifying serialized fields
Reproduction steps:
1. Open the user's attached project
2. Select "Assets/DooberCanvas"
3. In the Inspector, select any of the properties and rapidly enter some values while pressing tab repeatedly
Expected result: The properties are changed
Actual result: The Editor crashes after a few changes
Reproducible with: 2020.3.32f1, 2020.3.35f1
Not reproducible with: 2019.4.39f1, 2020.3.31f1, 2020.3.32f1, 2020.3.36f1, 2021.1.0a1, 2021.3.4f1, 2022.2.0a15
Reproduced on macOS 12.4 (Intel)
*Not reproducible on Windows 10 (2020.3.36f1)*
Stacktrace:
#0 0x007ff81a8ab00e in __pthread_kill
#1 0x007ff81a82cd24 in abort
#2 0x007ff81a89d082 in abort_message
#3 0x007ff81a88e1bd in demangling_unexpected_handler()
#4 0x007ff81a78ae11 in _objc_terminate()
Comments (1)
-
shmulious_sp
Dec 07, 2022 13:07
It's still reproducing on Unity Editor 2020.3.39, 2020.3.40 and 2020.3.42
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- All Animators previous animations are activated while transitioning when a second split-off transition overrides the first split-off transition
- Warning that external text editor path does not exist when manually selecting specific code editors such as VSCodium or TextEditor
- [tvOS] Provisioning Profile Type is ignored when it is set to "Distribution"
- Top-level lists are handled differently than nested lists when using JsonUtility.FromJson
- Console does not display Deprecation Warnings for certain packages
Resolution Note (fix version 2020.3.39f1):
Fixed in 2020.3.39f1